Jobs / United States / Nvidia Corporation
NVIDIA 2027 Internships: Systems Software Engineering
Nvidia Corporation · 🇺🇸 US, CA, Santa Clara
Sponsorship verdict
Sponsorship possible
One solid signal, not two — worth applying, and worth asking about sponsorship early.
- Employer is on a government sponsor recordThe US Department of Labor certified 2,374 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 394 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
- The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
- No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
- What Nvidia Corporation paid sponsored hires in similar roles113 certified filings for “Manager Systems Software” (Architectural and Engineering Managers) in CA: $214k–$248k, median $222k. Most were filed at wage level II (40%) — 2 lottery entries, ≈31% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
- Confirmed live todayWhen a source last listed this job as open.
US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).
A verdict summarises public evidence; it is not legal advice and never a guarantee — the employer and the immigration authority decide. Sign in to factor in where you can already work.
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Sponsor Radar — Nvidia Corporation
The US Department of Labor certified 2,374 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 394 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Nvidia Corporation →
About the role
By submitting your resume, you acknowledge that your 2027 Systems Software Engineering internship application will be processed in accordance with NVIDIA’s Applicant Privacy Policy and you agree to our Terms of Service . We’ll review resumes on an ongoing basis, and a recruiter may reach out if your experience fits one of our many internship opportunities. NVIDIA pioneered accelerated computing to tackle challenges no one else can solve. Our work in AI and digital twins is transforming the world's largest industries and profoundly impacting society — from gaming to robotics, self-driving cars to life-saving healthcare, climate change to virtual worlds where we can all connect and create. Our internships offer an excellent opportunity to expand your career and get hands on experience with one of our industry leading Systems Software teams. We’re seeking strategic, ambitious, hard-working, and creative individuals who are passionate about helping us tackle challenges no one else can solve. Throughout the 12-week full-time internship, students will work on projects that have a measurable impact on our business. We’re looking for students pursuing a B.S., M.S., or Ph.D. degree within a relevant or related field. Potential Internships in this field include: Systems Software • Defining, designing, and developing integrated (e.g., Jetson Orin) and discrete (e.g., Hopper H100) GPU system software components (e.g., runtime, math libraries) with focus on power and performance, as well as creating architecture and design specifications • Course or internship experience related to the following areas could be required: Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Multithreaded Debugging, Linux Kernel Development, RTOS Development on Embedded Platforms, Data Structures & Algorithms (time/space complexity), Computer Networking (TPC/IP, OSI Model, Sockets), Low-Level Programming Software Security • Hardening and developing secure solutions across the software stack, spanning multi-node supercomputers down to microcontrollers and security co-processors • Building tools and infrastructure to scale security efforts across large organizations and codebases with millions of lines of code • Course or internship experience related to the following areas could be required: Operating Systems, Data Structures & Algorithms, Computer Networking (TPC/IP, OSI Model, Sockets), Network Security, Cryptography, Computer Systems Architecture, Microcontroller and Microprocessor fundamentals (Caches, Buses, Memory Controllers, DMA, etc.) Graphics Systems Software • Designing and implementing of OpenGL, OpenGL ES, and Vulkan graphics drivers, platform support, and conformance tests to support new hardware features in collaboration with other software, hardware, architecture, and support teams • Training and debugging various issues within the Tegra graphics software stack • Computer Architecture, Operating Systems, Real-Time Systems Development, Device Driver Programming, Game Console Middleware, or other Low-Level Library Development • 3D/2D Graphics Theory, Implementation & Optimizations, Simulation or Emulation (writing & debugging tests) Compiler • Working at the center of deep-learning compiler technology, spanning architecture design and support through functional languages • Investigating problems or optimization opportunities within the Compiler backend by working with global compiler, hardware, and application teams to oversee improvements and problem resolutions • Operating Systems Compiler, Compiler Construction, Advanced Algorithms and Data Structures, Computer Architecture, Compiler Development, Open Source Programming, High-Performance Computing (HPC), Automatio