Jobs / Singapore / Riot Games INC

Manager, 3D Character Art, Skins – League of Legends

Riot Games INC · 🌍 Singapore

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About the role

Riot Games was founded on the principle that putting players first leads to the exceptional. In 2009, we released League of Legends - today, millions log in every month. As we expand our global content, the Singapore Studio plays a key role in developing League ’s cosmetics in partnership with Riot LA, maintaining craft quality and consistency across regions. We’re looking for a Manager, 3D Character Art, Skins – League of Legends who is a humble yet confident craft leader, passionate about stylized art, champion fantasy, and visual storytelling through form, color, and material detail. You’ll lead and mentor 3D artists, guide craft quality for cosmetic skins, and collaborate with Riot LA partners to ensure every asset meets League’s world class standard for clarity, style, and player delight. Responsibilities: • Lead and mentor a team of 3D artists, providing clear feedback, guidance, and support for both craft development and career growth. • Uphold the quality bar for League of Legends cosmetics skins, ensuring consistency, readability, and alignment with League’s visual style. • Provide actionable, timely feedback to Singapore artists and partner studios, ensuring all 3D assets meet Riot’s standards for craftsmanship, performance, and integration. • Collaborate closely with the Associate Art Director and Riot LA’s Art and Product leadership to interpret and execute League’s creative and artistic vision for cosmetics skins. • Maintain close alignment with Concept, Technical Art, Rigging, Animation, and VFX teams to ensure cosmetics skins integrate smoothly into production pipelines. • Review and evaluate cosmetics skins work from partner studios and internal artists, identifying opportunities to improve quality, efficiency, or player readability. • Partner with production to plan and manage 3D schedules, identify risks early, and ensure sustainable, high-quality delivery. • Contribute to documentation, style guides, and visual benchmarks to clarify quality expectations for internal and partner teams. • Occasionally contribute hands-on when needed - particularly for high-impact assets - to guide quality and model craft excellence. • Foster a culture of collaboration, learning, and feedback that empowers artists to push their craft while maintaining sustainable, player-focused production. Required Qualifications: • 7+ years of professional experience in 3D art for games, including stylized character or cosmetics work. • 2+ years in a lead or supervisory role providing feedback, mentorship, and guidance to individual contributors. • Deep understanding of modeling, sculpting, and texturing fundamentals, including stylized hand painted techniques and PBR workflows. • Strong understanding of art fundamentals including anatomy, form, proportion, and design. • Strong experience working with modeling, sculpting, and texturing tools such as Maya, ZBrush, and Substance Painter. • Experience managing or reviewing outsourced 3D art production, including providing clear, actionable feedback to internal artists and external partner studios to ensure assets meet quality and style standards. • Excellent communication and collaboration skills, with the ability to work effectively across concept, animation, tech art, and production teams. • Fluent in English, able to articulate feedback and creative intent clearly across teams and cultures. • Passion for League of Legends and its champions, with player empathy to evaluate cosmetics for clarity, appeal, and impact. Desired Qualifications: • AAA experience creating stylized cosmetics or character skins for live games. • Familiarity with League of Legends’ art style, tools, and pipelines. • Experience collaborating with distributed or co-development teams across regions. •

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Source: Greenhouse (employer board) First seen: 2026-10-15 Last confirmed: 2026-10-15 How our data works → Report this job

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