Jobs / United States / Riot Games INC
Manager, Visual Design Art - TFT
Riot Games INC · 🇺🇸 Los Angeles, USA
Sponsorship verdict
Sponsorship possible
One solid signal, not two — worth applying, and worth asking about sponsorship early.
- Employer is on a government sponsor recordThe US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
- The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
- No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
- What Riot Games INC paid sponsored hires in similar roles2 certified filings for “Manager, VFX Art” (Art Directors) in CA: $182k–$182k, median $182k. Most were filed at wage level IV (100%) — 4 lottery entries, ≈61% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
- Confirmed live todayWhen a source last listed this job as open.
US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).
A verdict summarises public evidence; it is not legal advice and never a guarantee — the employer and the immigration authority decide. Sign in to factor in where you can already work.
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Sponsor Radar — Riot Games INC
The US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Riot Games INC →
About the role
Riot Visual Designers seek to craft the best player experiences through their knowledge of design systems, graphic design, interactivity, layout, typography, color theory and illustration. Visual Designers collaborate with cross disciplinary teams and act as both artistic and design problem solvers. They understand players and ask questions about the what, who and how when solving for an interface or communication challenge. As a Manager, Visual Design for Teamfight Tactics, you will oversee a team of Visual Designers on our Gameplay initiative, helping bring new player experiences to life. You will foster collaboration with Producers, Artists, Designers, and Engineers across the organization. You will coach, develop, and guide your team through their day-to-day work while advocating for your team’s future headcount needs with product leadership. You will also set craft standards for your team, define processes and best practices, and serve as a strategic partner to production, helping plan and scope the team’s work. You will report to the Gameplay Art Director and work closely with them to uphold the vision for TFT. Responsibilities: • Manage, coach, and develop a team of Visual Designers, providing regular feedback, setting clear expectations, and supporting their growth • Establish and uphold the visual design quality bar for Gameplay UI, ensuring work is clear, cohesive, and aligned with the visual direction of TFT • Provide craft direction and actionable feedback throughout the design process, from early exploration through final implementation • Guide the creation and evolution of UI visual styles and systems that support new gameplay experiences • Partner with UX Designers, Artists, Motion Designers, Engineers, and Producers to develop player-focused UI solutions • Partner with Production to plan and scope Visual Design work, balancing priorities, dependencies, quality, and team capacity across multiple workstreams • Work with Art Direction and product leadership to translate the broader vision for TFT into clear Visual Design goals and priorities • Advocate for the needs of the Visual Design craft, including team capabilities, staffing, workflows, tools, team health, and best practices • Support the implementation and polish of UI in Unreal Engine, partnering with designers and engineers to maintain visual quality through development • Provide direction and feedback to external art partners when additional Visual Design support is needed Required Qualifications: • 5+ years of experience in UI or Visual Design in the games industry • 2+ years of direct people management experience in Visual Design, including setting expectations and supporting career growth • A portfolio demonstrating strong visual design craft and a command of contemporary graphic and interface design • Strong understanding of 2D art and visual design fundamentals, including composition, color, value, hierarchy, clarity, legibility, and visual communication • Experience providing craft leadership, mentorship, and actionable feedback to other designers • Experience establishing, extending, documenting, and maintaining UI visual styles and systems • Advanced proficiency in Figma and Photoshop • Experience implementing UI in Unreal Engine using UMG • Demonstrated ability to manage multiple concurrent workstreams, including priorities, dependencies, and progress • Demonstrated ability to collaborate across adjacent UI disciplines, such as Motion Graphics, UI Illustration, and UX Design Desired Qualifications: • Experience with Unreal Engine concepts such as Blueprint scripting and UI Material authoring • Experience partnering with external art vendors on UI-focused projects • Experience in an additional craft area, such as Motion Gra