Jobs / United States / Riot Games INC
Sr. Manager, Audio Direction - Unpublished R&D Product
Riot Games INC · 🇺🇸 Los Angeles, USA
Sponsorship verdict
Sponsorship possible
One solid signal, not two — worth applying, and worth asking about sponsorship early.
- Employer is on a government sponsor recordThe US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
- The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
- No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
- What Riot Games INC paid sponsored hires in similar roles3 certified filings for “Technical Product Manager III” (Computer and Information Systems Managers) in CA: $129k–$237k, median $158k. Most were filed at wage level I (50%) — 1 lottery entry, ≈15% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
- Confirmed live todayWhen a source last listed this job as open.
US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).
A verdict summarises public evidence; it is not legal advice and never a guarantee — the employer and the immigration authority decide. Sign in to factor in where you can already work.
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Sponsor Radar — Riot Games INC
The US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Riot Games INC →
About the role
At Riot, our Audio Teams are dedicated to creating memorable and enduring sonic experiences for players. Sound is a vital element we use to imbue life into our games, cinematics, esports, albums, and various other projects. We are also continuously focused on elevating our team and techniques through experimentation and engaging with the games we are passionate about. As the Sr. Manager, Audio Direction on an unpublished R&D Product, you will be responsible for building the game’s audio direction and driving the vision through all aspects of audio including Voice, SFX, and Music. You will lean on your years of experience to help build some of the most iconic audio in the world of gaming. Your skills, artistic ear and understanding of audio principles and process will lead the way in audio creation. You will partner with the Creative Director and other craft leads as well as Product Owners, Designers, and Engineers to create globally-appealing content that inspires your team and delights players. You will report directly to the Art Director. Responsibilities: • Create audio assets for highly iterative gameplay features using industry-standard methods and tools. • Develop audio vision and strategy, ensuring all audio content for the product is delivered. • Collaborate with product leadership to align audio around product mission and goals. • Clearly define and communicate audio goals including how they align with product goals to direct reports, product leadership and others. • Ensure your team has the appropriate process and pipelines in place for effective audio content delivery. • Create and execute on a hiring plan to ensure the audio team has the appropriate staff and resources to accomplish product goals. • Run weekly reviews, audio playtests, feedback consolidation, to create high-quality audio experiences that players appreciate. • Define/manage milestones, schedule, priorities, and work output against audio vision and product goals/direction for multiple teams from pre-production onward. • Manage 2-5 audio developers, including other managers/leads for performance and growth, through the use of PDP’s, recurring 1:1’s, and performance reviews. • Work with narrative/voice over team to develop consistent quality and output of all in-game and linear voice over content. • Use in-house engine tools and Wwise to implement assets directly into the game for characters, features and other systems. • Manage outsource partners for quality control and workload overflow. Required Qualifications: • 10+ years of industry experience working in game audio (SFX, VO, Music), including designing, mixing, implementing, mastering, and shipping audio • 6+ years of professional experience directly working with audio middleware (i.e. Wwise, FMOD, Unreal Audio, etc). • 5+ years of professional experience as a Lead Sound Designer • 5+ years of proven experience managing and mentoring direct reports in the audio discipline • Experience navigating products from prototype through late production and launch in sustainable approach Desired Qualifications: • Professional experience working with various game engines from licensed to proprietary (Unity, Unreal, etc.) • Expertise working in the holistic game audio process (sound design, voice-over, music, implementation, pipelines, technology, player experience, etc.). • Knowledge of programming or scripting languages (Unreal Blueprint, C++, etc.) • Strong sense of game design and gameplay • Excellent communication, time-management, and organizational skills • Comfortable and experienced with JIRA, and Perforce • Ability to navigate product stakeholder, studio leadership, discipline and team feedback As a part of the application process, you may be expected to provide a portfolio o