Jobs / United States / Riot Games INC

Sr. Manager, Game Production (Production Lead) - Unpublished R&D Product

Riot Games INC · 🇺🇸 Los Angeles, USA

Sponsorship verdict

Sponsorship possible

One solid signal, not two — worth applying, and worth asking about sponsorship early.

  • Employer is on a government sponsor recordThe US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
  • What Riot Games INC paid sponsored hires in similar roles3 certified filings for “Technical Product Manager III” (Computer and Information Systems Managers) in CA: $129k–$237k, median $158k. Most were filed at wage level I (50%) — 1 lottery entry, ≈15% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
  • Confirmed live todayWhen a source last listed this job as open.

US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).

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Sponsor Radar — Riot Games INC

64 H-1B filings certified since Oct 2025

The US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).

Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Riot Games INC →

About the role

Producers at Riot lead passionate cross-functional teams to craft creative content and incredible experiences for our players. We encourage teams to collaborate and drive development, smashing through obstacles to deliver products into players’ hands. We support concepting, building and delivering content at all stages of production As a Sr. Manager, Game Production on an unannounced R&D product, you will own the production approach that turns creative ambition, product strategy, and team capabilities into clear plans, healthy operating rhythms, and shipped player value. You will help move games from early ideas through production, launch, and live operations. You will build production systems that create clarity without over-prescribing the work, helping the team adapt as the product, audience, and opportunity become clearer. You’ll work through ambiguity, energized by hard tradeoffs, and work across design, art, engineering, product, QA, analytics, publishing, and external development. You will partner closely with game leadership and discipline leads to build and own the production operating model for the game. This includes how teams plan, make commitments, manage dependencies, use vendors and co-development partners, and prepare for future stages of development. You will help the team scale from a small, adaptive group into a larger production organization without losing momentum, accountability, or care for players and team health. You will report to the Director, Game Production. Responsibilities: • Own the game’s production approach through each phase of development, helping the team make strong decisions today while preparing for future launch and live-service needs. • Translate product strategy and creative direction into actionable plans, milestones, rituals, and decision-making systems. • Partner with game leadership and discipline leads to align scope, quality, staffing, timelines, and delivery expectations. • Lead cross-functional production across design, art, engineering, product, QA, analytics, publishing, and external development. • Build scalable planning, dependency, risk, and accountability systems as the team grows. • Identify delivery risks, organizational gaps, and execution constraints early; drive resolution with the appropriate leaders and teams. • Manage production relationships with vendors, outsourcing teams, and co-development partners. • Maintain clear visibility for stakeholders on progress, tradeoffs, risks, and decisions. • Foster healthy team dynamics, strong feedback loops, psychological safety, and productive conflict. Required Qualifications: • 10+ years of professional experience working in game production. • 6+ years of in production leadership roles on cross-disciplinary game teams. • Experience shipping at least one game or major game initiative with production responsibility from pre-production through launch. • Background in cross-platform and live-service game development or live operations. • Strong command of milestone planning, roadmap execution, dependency management, risk management, and launch readiness. • Proven ability to lead through ambiguity, scale, changing priorities, and complex production tradeoffs. • Strong cross-discipline fluency across game design, art, engineering, product, QA, analytics, publishing, and external development. • Vendor, outsourcing, or co-development management background. • Deep understanding of games, player audiences, team health, modern development tools, production technology, and emerging AI-enabled tools and workflows. Desired Qualifications: • Experience as a Lead Producer, Principal Producer, Production Director, or equivalent senior production owner on a shipped game. • Shipped and operated multiple cross-platform, m

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Source: Greenhouse (employer board) First seen: 2026-10-15 Last confirmed: 2026-10-15 How our data works → Report this job

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