Jobs / United States / Riot Games INC

Staff Applied AI/ML Scientist - Central Technology, Anti-Cheat

Riot Games INC · 🇺🇸 Los Angeles, USA

Sponsorship verdict

Sponsorship possible

One solid signal, not two — worth applying, and worth asking about sponsorship early.

  • Employer is on a government sponsor recordThe US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
  • What Riot Games INC paid sponsored hires in similar roles4 certified filings for “Security Engineer III” (Information Technology Project Managers) in CA: $145k–$181k, median $145k. Most were filed at wage level IV (50%) — 4 lottery entries, ≈61% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
  • Confirmed live todayWhen a source last listed this job as open.

US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).

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Sponsor Radar — Riot Games INC

64 H-1B filings certified since Oct 2025

The US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).

Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Riot Games INC →

About the role

Anti-Cheat is Riot’s first defense against cheaters that don’t want to play fair. As a cross-discipline team of former cheaters, kernel developers, machine learning engineers, data analysts, and software engineers, they make products like Vanguard to detect and ban the bad guys across all of Riot’s competitive titles and platforms, staying vigilant to whatever shape they’ll take in response. From beaming bots to scorching scripters, anti-cheat enables Riot’s game teams to take on competitive genres and design rewarding systems that would otherwise be too vulnerable to fraudsters and cheaters. Riot Machine Learning Engineers on Anti-Cheat are builders, trailblazers, and stewards of competitive integrity. We protect the legitimacy of Riot’s multiplayer games and player experience by building automated detection and decisioning systems to address a wide range of anticompetitive threats. As a Staff Applied AI/ML Scientist on Anti-Cheat, you will build machine learning driven detection systems to identify players engaging in cheating and other forms of abuse, and will develop agentic systems for reviewing and and actioning these players. You will partner with anti-cheat experts as well as game product, engineering, and insights teams to ensure that all Riot games afford safe, fair environments for players to compete and thrive. You will report to the Senior Manager of Anti-Cheat Data and Analytics. Responsibilities: • Design, train, and deploy real-time machine learning models to detect gameplay anomalies, automated bots, and memory-tampering exploits. • Build scalable inference pipelines capable of evaluating millions of high-throughput game actions per second with minimal latency impact. • Partner with anti-cheat software engineers to identify emerging cheat techniques and engineer high-signal features from raw game client telemetry. • Establish robust ML Ops practices, including automated model retrain loops and continuous monitoring for adversarial drift. • Analyze complex, high-dimensional player data to minimize false positives and maintain a fair, competitive environment for players globally. • Work directly with game design and gameplay engineering teams to balance strict anti-cheat enforcement with smooth, responsive, and uninterrupted player experiences. • Collaborate with the data engineering team to troubleshoot and optimize ETL pipelines, ensuring efficient data flow and processing. • Help set technical direction within Anti-Cheat ML in an ever-evolving anti-cheat landscape Required Qualifications: • Bachelor’s degree or higher in Computer Science, Machine Learning, Statistics, or a related quantitative field, or equivalent practical experience. • 6+ years of experience delivering ML systems in production, including 3+ years in applied modeling or ML research roles. • Deep understanding of traditional machine learning models, and production deployment experience in at least one domain: computer vision, graph neural networks, transformer architectures, or agentic systems. • Excellent written and verbal communication with both technical and nontechnical stakeholders. • Demonstrated history of quickly delivering impactful machine learning solutions for critical business problems • Product owner's mindset, to be able to identify opportunities for impact and then see them through to production. • Track record mentoring engineers across roles and levels; evidence of raising the bar for people around you. Desired Qualifications • Experience working in adversarial detection (e.g. information/cyber security, fraud, money laundering, cheating, etc). • Familiarity with relational databases (e.g., MySQL, Postgres), document stores (e.g., ElasticSearch), and distributed storage systems (e.g., HDFS, S3, Google Cloud

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Source: Greenhouse (employer board) First seen: 2026-10-15 Last confirmed: 2026-10-15 How our data works → Report this job

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