Jobs / United States / Riot Games INC
Staff Machine Learning Engineer - Game Tech Group, ML Platform
Riot Games INC · 🇺🇸 Los Angeles, USA
Sponsorship verdict
Sponsorship possible
One solid signal, not two — worth applying, and worth asking about sponsorship early.
- Employer is on a government sponsor recordThe US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
- The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
- No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
- What Riot Games INC paid sponsored hires in similar roles21 certified filings for “Software Engineer II” (Software Developers) in CA: $158k–$185k, median $185k. Most were filed at wage level IV (58%) — 4 lottery entries, ≈61% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
- Confirmed live todayWhen a source last listed this job as open.
US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).
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Sponsor Radar — Riot Games INC
The US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Riot Games INC →
About the role
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Staff Machine Learning Engineer at Riot, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering. Riot Games is building the next generation of its ML Platform to support AI and machine learning systems across game development, player experiences, and internal tools. We’re looking for a Staff Machine Learning Engineer to help design and scale the infrastructure powering a wide range of ML workloads and evolving AI systems across Riot. The ML Platform team builds and operates the shared infrastructure behind Riot’s AI ecosystem, including model serving, orchestration, feature management, and deployment workflows. Our goal is to help teams across Riot move ML systems from experimentation into reliable production services quickly and confidently. As a Staff Machine Learning Engineer on the ML Platform team, you will architect systems for model deployment, observability, and lifecycle management while helping shape the long-term direction of Riot’s ML platform. You will apply modern MLOps practices to improve reliability, scalability, and developer experience for teams building AI-powered products across Riot. You will report to the Engineering Manager. Responsibilities: • Design and operate AI & ML inference infrastructure, including deployment pipelines and CPU/GPU-aware orchestration • Develop CI/CD workflows that enable rapid iteration and safe promotion from development to production • Optimize infrastructure supporting varied model architectures, from foundation models to gradient boosted trees, for high throughput, low latency, and high availability • Establish and evolve ML deployment best practices, including multi-version models, blue/green rollouts, shadow deployments, and rollback strategies • Improve developer experience by reducing operational complexity and simplifying platform onboarding • Influence long-term platform architecture and help shape technical direction across Riot’s ML ecosystem • Collaborate with researchers and game teams to understand product needs and build reusable platform capabilities • Use modern AI-assisted development tools and workflows thoughtfully to accelerate iteration, while maintaining engineering quality and reliability Required Qualifications: • 6+ years of experience in engineering, with time spent on ML/AI, platform or infrastructure teams • Experience operating inference platforms such as KServe and production ML infrastructure including Feast, Milvus, or similar open-source systems • Experience with one or more inference serving frameworks, including NVIDIA Triton/Dynamo, TorchServe, or similar systems • Familiarity with GPU orchestration, performance tuning, and cost-aware scheduling • Experience with CI/CD workflows, infrastructure-as-code (e.g., Terraform), and artifact management • Experience building and operating services within distributed or service-oriented architectures Desired Qualifications: • Experience building ML infrastructure within a real-time, or latency-sensitive environment • Hands-on experience with optimizing ML & AI deployments (LLMs, diffusion models, etc.) for throughput, latency and reliability • Familiarity with agentic workflows and orchestration frameworks for LLM-based systems • Passion for player experience, game systems, or creative technology development For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your