Jobs / United States / Riot Games INC
Staff Machine Learning Engineer - Unpublished R&D Product
Riot Games INC · 🇺🇸 Los Angeles, USA
Sponsorship verdict
Sponsorship possible
One solid signal, not two — worth applying, and worth asking about sponsorship early.
- Employer is on a government sponsor recordThe US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
- The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
- No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
- What Riot Games INC paid sponsored hires in similar roles21 certified filings for “Software Engineer II” (Software Developers) in CA: $158k–$185k, median $185k. Most were filed at wage level IV (58%) — 4 lottery entries, ≈61% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
- Confirmed live todayWhen a source last listed this job as open.
US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).
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Sponsor Radar — Riot Games INC
The US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Riot Games INC →
About the role
As a Staff Machine Learning Engineer on an unpublished R&D game project, you will own the strategy, design, and implementation of ML capabilities. You will work closely with developers, designers, and data scientists to understand their needs, and will be hands-on in conceptualizing, planning, implementing, and maintaining ML-driven solutions. We’re looking for someone who is passionate about enabling great player experiences, thrives in cross-disciplinary collaboration, stays current on the latest ML techniques, and can apply them pragmatically to challenging product problems. You will report to the Engineering Manager within the R&D game project. Responsibilities: • Work closely with developers, designers, and data scientists to identify and define improvement opportunities • Refine modeling and feature strategy for using techniques such as reinforcement learning • Establish pipeline architecture patterns in partnership with central teams; build reusable training and evaluation pipelines that can be adapted to Riot-wide use cases • Drive the application of ML/RL systems to improve decision-making and adaptation • Establish research-to-production practices; balance cutting-edge techniques with production reliability • Establish evaluation practices in partnership with data scientists and analytics partners; guide experiment design for measuring model impact and set technical evaluation standards • Define reliability standards in partnership with design and engineering • Advance and strengthen engineering best practices, including code quality, automated testing, and maintainable architecture • Mentor engineers and partner disciplines through documentation, reviews, and technical design guidance • Identify technical risks and bottlenecks, proposing pragmatic solutions to keep projects moving forward Required Qualifications: • 6+ years of experience delivering ML systems in production, including 3+ years in applied modeling or ML research roles, ideally within real-time or interactive environments • Experience with reinforcement learning, including applying RL to practical production problems • Experience in production environments with interacting models, feedback loops, or systems where model behavior has downstream consequences beyond a single prediction • Proficiency with modern ML/data science libraries and frameworks such as PyTorch, TensorFlow, pandas, etc. • Experience collaborating regularly with teammates across multiple disciplines • Strong communication skills across technical and non-technical audiences • B.S. in Computer Science or equivalent experience • Proficiency in Python or similar programming languages Desired Qualifications: • Experience with multi-agent reinforcement learning • Experience in developer tooling • Experience implementing framework-level UI systems • Experience in infrastructure and MLOps, such as ML cloud services, containers, and model telemetry • Experience working in a AAA game engine (e.g. Unity, Unreal) • Proficiency in C++ For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first . That mission drives every decision in our quest to