Jobs / Australia / Riot Games INC

Staff Software Engineer, Console - Unpublished R&D Product

Riot Games INC · 🌍 Los Angeles, USA; Sydney, Australia

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About the role

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. As a Staff Software Engineer, Console on an unpublished R&D product, you will lead the way on console development for one of Riot’s most exciting new games. You will work closely with other experts in engineering, QA, art and design to ensure the game is meeting the team’s creative and quality marks on multiple platforms. In this role you will be hands-on in developing and debugging core features of the game, integrating console-specific systems, delivering the gamepad experience, and addressing certification requirements. You will work with state-of-the-art technology, and explore new solutions to surprise and delight our players as we bring this new game to life. You will report to the Senior Engineering Manager of the Tech Foundations team within an R&D game project. Responsibilities: • Work closely with QA, engineers, designers and artists to understand and address the technical, creative and artistic requirements of the game on console • Investigate, understand and solve complex technical problems specific to console • Profile and optimize performance and memory usage on console platforms • Integrate first party features for each console platform into the game • Drive the implementation of technical certification requirements on each platform • Participate in the planning and execution of engineering work for console including requirements gathering, technical discovery, work breakdown and estimation • Drive exceptional quality by adhering to and evolving the team’s practices of engineering excellence, including code maintainability, quality, monitoring, code reviews, and documentation • Provide mentorship to new engineers as the team scales, and provide feedback that supports their technical growth Required Qualifications: • 8+ years of professional experience in software engineering, including experience delivering live or shipped products at scale • 3+ years experience working on console-specific game development • Experience shipping one or more console platform titles • Experience in performance profiling and optimization on console • Experience implementing TCRs/TRCs for one or more console platforms • Proven ability to navigate ambiguity and solve complex problems with minimal support • Experience collaborating with teammates across multiple disciplines • Strong communication skills across technical and non-technical audiences • B.S. in computer science or equivalent experience Desired Qualifications: • Experience building multiplayer games • Experience implementing or porting UI on console platforms • Experience implementing the gamepad experience for one or more console games • Experience with input handling (Common UI, Enhanced Input) • Experience in graphics/rendering For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a

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Source: Greenhouse (employer board) First seen: 2026-10-15 Last confirmed: 2026-10-15 How our data works → Report this job

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