Jobs / United States / Riot Games INC
Technical Producer II, Infrastructure - Central Technology
Riot Games INC · 🇺🇸 Los Angeles, USA
Sponsorship verdict
Sponsorship possible
One solid signal, not two — worth applying, and worth asking about sponsorship early.
- Employer is on a government sponsor recordThe US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
- The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
- No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
- What Riot Games INC paid sponsored hires in similar roles4 certified filings for “Security Engineer III” (Information Technology Project Managers) in CA: $145k–$181k, median $145k. Most were filed at wage level IV (50%) — 4 lottery entries, ≈61% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
- Confirmed live todayWhen a source last listed this job as open.
US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).
A verdict summarises public evidence; it is not legal advice and never a guarantee — the employer and the immigration authority decide. Sign in to factor in where you can already work.
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Sponsor Radar — Riot Games INC
The US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Riot Games INC →
About the role
As Technical Producers at Riot, we lead passionate technical teams to create products and experiences that want to achieve maximum developer and player value. We guide development, smash through obstacles, and push projects across the finish line while making sure that our teams are sustainable and have a great collaborative environment. As a Technical Producer II on the Riot Infrastructure team, you'll drive direction and delivery across the platforms the rest of Riot ships on: live game services in every region, internal tools Rioters build to do their jobs, and a fast-growing set of AI workloads. Much of the work ahead is extending those platforms to support emergent or underserved use cases, and you'll help decide what that should look like. You'll partner closely with engineering leads across Infrastructure and the teams across Riot who depend on what we deliver. Responsibilities: • Help shape product experiences that make it easier for teams to build, deploy, operate, and scale systems globally. • Provide input on how our platforms need to evolve as AI adoption accelerates. • Support all development phases of infrastructure products, platforms, services, and operational experiences. • Own requirements for your problem area: what to build, what "good" looks like, and how we'll know we got there. • Work with engineering to design against user requirements, evaluate trade-offs, and pressure-test implementations. • Coordinate dependencies and escalate risks and blockers appropriately, with context and a proposed path forward. • Use customer feedback, product signals, test results, and operational data to validate problems and drive priorities. • Monitor product and service health, including user experience, cost, usage, performance, and operational effort, and help turn signals into improvements. • Improve team practices and product feedback loops so decisions are clearer, delivery is more predictable, and customer experience is more consistent. Required Qualifications: • 4+ years of experience as a technical producer, product manager, or project manager, or in a comparable role supporting a technical product, platform, or service. • Bachelor's degree in computer science or a related field, or equivalent experience. • Competent understanding of technical systems, tools, and engineering practices in at least one relevant infrastructure or platform area. • Ability to understand technical requirements and how technical choices affect reliability, operations, and developer and player experience. • Ability to set product and technical requirements within a defined space and evaluate designs or architecture against those requirements. • Ability to identify and explain technical tradeoffs and their cost, operational, and customer impact to a technical and non-technical audience. • Demonstrated judgment in facilitating technical decisions with engineering, infrastructure, and game-team leadership. • Experience owning a roadmap, product plan, or execution plan through more than one stage of the product lifecycle, including launch and post-launch improvement. • Ability to define success criteria and use feedback, metrics, and operational data to guide prioritization and delivery. • Strong written and verbal communication and follow-through with partners and customers. Desired Qualifications: • Experience with infrastructure, cloud, developer tooling, or live-service products. • Demonstrated judgment in facilitating technical decisions with engineering, infrastructure, and game-team leadership. • Experience serving engineers, game developers, or other internal customers and incorporating their feedback into product decisions. • Experience improving developer productivity, operational quality, or self-service for