Jobs / United States / Agility Robotics INC
Staff Robotics Software Engineer, Teleoperations Architecture
Agility Robotics INC · 🇺🇸 Hybrid- Any Office (Fremont, CA, Salem, OR, or Pittsburgh, PA)
Sponsorship verdict
Sponsorship possible
One solid signal, not two — worth applying, and worth asking about sponsorship early.
- Employer is on a government sponsor recordThe US Department of Labor certified 41 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 2 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
- The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
- No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
- What Agility Robotics INC paid sponsored hires in similar roles7 certified filings for “Staff Robotics Engineer, AI Manipulation” (Software Developers) in CA: $210k–$285k, median $226k. Most were filed at wage level II (71%) — 2 lottery entries, ≈31% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
- Confirmed live todayWhen a source last listed this job as open.
US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).
A verdict summarises public evidence; it is not legal advice and never a guarantee — the employer and the immigration authority decide. Sign in to factor in where you can already work.
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Sponsor Radar — Agility Robotics INC
The US Department of Labor certified 41 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 2 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Agility Robotics INC →
About the role
Agility’s commercially deployed humanoids operate alongside teams in warehouses, manufacturing facilities, and distribution centers—tackling physically demanding and repetitive tasks while enabling workers to focus on higher-value work. With industry-leading safety standards and years of proven deployment data, we're pioneering a new era of automation that enhances human potential. About The Role You will be the architectural force behind the systems that teach Digit how to interact with the physical world. As a Staff Robotics Software Engineer on the AI team, you will architect, build, and scale the production-quality software foundation that enables Digit to execute complex, whole-body manipulation tasks in real-world environments. You will work at the critical intersection of AI, controls, hardware, and operations to create a seamless, low-latency platform for human demonstration data collection. Your software architecture will directly unlock our ability to scale the world's first production humanoid robot fleet and revolutionize the global labor market. About The Work • Architect from the Ground Up: Own the end-to-end software architecture of our data collection and teleoperation systems, ensuring highly modular, scalable, and predictable behavior with clear system boundaries. • Optimize for Performance: Build the connective tissue for real-time robot execution by integrating and optimizing real-time control, streaming, and communication paths to meet strict latency and bandwidth targets. • Design for the Future: Anticipate upcoming robot hardware, sensing, and end-effector changes. Design resilient software systems that can seamlessly adapt to new interfaces and capabilities without requiring foundational architectural rewrites. • Drive Validation & Reliability: Develop comprehensive validation strategies across simulation and physical hardware, including performance benchmarks, fault handling, and regression testing. • Data-Driven Iteration: Analyze system telemetry and demonstration data to continuously improve operator efficiency, system responsiveness, and overall task success rates. About You • 7+ years of experience in software engineering for robotics, real-time systems, or highly complex hardware-software integrations. • Exceptional software architecture skills, with a proven ability to design and build scalable, low-latency systems from scratch without foundational missteps. • Demonstrated track record of operating as a highly autonomous, independent executor capable of delivering reliable, production-quality software. • Experience designing low-latency communication and streaming systems for real-time applications. • Strong systems intuition with the ability to trace and debug performance issues across complex software, networking, and hardware boundaries. • Demonstrated experience in modern C++ or Rust, with a strong track record of building and optimizing low-latency, real-time systems (Python proficiency is a strong plus). • Excellent communication skills and the ability to partner effectively with internal customers (AI, controls, and hardware teams) to translate requirements into robust software. Bonus Qualifications • Domain Knowledge: Familiarity with whole-body kinematics, motion retargeting, rigid body dynamics, or real-time control systems. • Human-Machine Interfaces: Hands-on experience integrating human input systems such as Virtual Reality (VR), motion capture, wearable devices, or remote control interfaces. • XR Frameworks: Experience building applications with real-time rendering or XR frameworks (e.g., Unity, Unreal, Godot, SteamVR, OpenXR). • 3D Visualization: Experience with advanced 3D visualization techniques such as neural radiance fields, Gaussian splatting, or other scene