Sponsorship verdict
Sponsorship possible
One solid signal, not two. Worth applying, and worth asking about sponsorship early.
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✓
Employer is on a government sponsor recordThe US Department of Labor certified 17 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first.
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The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
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No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area.
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✓
What Epic Games INC paid sponsored hires in similar roles1 certified filing for “Lead Technical Artist” (Web and Digital Interface Designers) in NC: $242k–$242k, median $242k.
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✓
Confirmed live todayWhen a source last listed this job as open.
Details and sources
- Employer is on a government sponsor record
- The US Department of Labor certified 17 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. Source: LCA disclosure data (US Department of Labor (OFLC)).
- No salary bar for this route
- H-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
- What Epic Games INC paid sponsored hires in similar roles
- 1 certified filing for “Lead Technical Artist” (Web and Digital Interface Designers) in NC: $242k–$242k, median $242k. Most were filed at wage level IV (100%) — 4 lottery entries, ≈61% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).
A verdict summarises public evidence. It is not legal advice and never a guarantee: the employer and the immigration authority decide. Sign in to factor in where you can already work.
About the role
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
We're looking for a Lead Technical Artist to guide a team of Technical Artists in building visually compelling, performant game worlds as part of our collaboration with Disney. Working closely with Art, Engineering, and Design, you'll translate project goals into practical tools, workflows, and technical solutions. This is a hands-on leadership role focused on day-to-day execution, team mentorship, and solving production challenges. You'll help deliver the studio's technical art direction.
In this role, you will
• Profile game content and resolve performance bottlenecks in collaboration with Art and Engineering
• Optimize geometry, materials, shaders, textures, lighting, foliage, and VFX to meet established performance and memory budgets
• Help artists apply best practices for LODS, instancing, streaming, and content scalability across target platforms
• Conduct content reviews and develop validation tools to identify technical issues early
• Develop and maintain tools that support efficient environment creation, including terrain, foliage, procedural generation, and asset placement
• Partner with Environment Art and Level Design to improve world-building workflows and troubleshoot production issues
• Implement established standards for modular assets, materials, and content organization
• Document tools and workflows, helping artists adopt them effectively
• Lead the day-to-day work of a small Technical Art team, coordinating priorities and deliverables with Production and technical leadership
• Mentor Technical Artists through feedback, technical reviews, and hands-on problem-solving
• Balance individual contributions with delegation, giving team members clear ownership and opportunities to grow
• Communicate progress, dependencies, and technical risks to project leadership
• Coordinate Initiatives with Tech Art Leads on other projects working in the same development environment
• Help establish practical usage guidelines and train artists on approved workflows, following studio policies for intellectual property, licensing, and data security
• Evaluate results against quality and efficiency goals, recommending which workflows to refine or expand
What we're looking for
• Experience shipping and supporting a live-service game
• Strong professional experience in technical art for games, including contributions to a shipped title or comparably complex production
• Experience leading or mentoring Technical Artists and coordinating technical work across disciplines
• Practical knowledge of real-time rendering, profiling, content optimization, and performance budgets
• Experience with world-building pipelines, procedural workflows, LOD systems, and content streaming
• Proficiency with Unreal Engine, Unity, or a proprietary game engine
• Scripting or programming experience for tool development, using languages such as Python, C#, or C++
• Familiarity with shader and material development, alongside tools such as Houdini, Maya, or Blender
• Strong problem-solving, communication, and prioritization skills, with an appreciation f
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