Jobs / Canada / Framestore INC
Blender Generalist - Visual Development Artist
Framestore INC · 🇨🇦 Montreal, Quebec, Canada
Sponsorship verdict
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Sponsor Radar — Framestore INC
No government sponsor record covers this employer in this country.
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About the role
The multi-Oscar-winning creative Film & Episodic Studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible. About the role This is an existing role within our team for a versatile, creatively curious artist who loves solving complex visual puzzles across the full 3D pipeline. As part of our Visual Development team, you’ll bridge the gap between initial concepting and final VFX execution. Blender is central to how our VisDev team designs and crafts key sequences early in production - extensively powering our work on shows like IF , Loki S2 , and How To Train Your Dragon, to name only a few. With Blender as your primary tool, you’ll move fluidly between modelling, look development, lighting and rendering - equally comfortable turning your hand to creatures, environments and FX - to define visual benchmarks and answer creative and technical questions early across a wide range of subject matter. What you’ll do: • Develop high-end, photorealistic visual development assets across a broad range of subject matter - from creatures and characters to full environments and complex FX - taking designs from blockout through to finished frame. • Sculpt and detail creatures, build and dress environments, and art-direct FX moments (destruction, fluids, smoke, particles) to establish look, scale and mood early. • Work end-to-end in Blender - modelling, sculpting, shading and texturing, lighting and rendering - picking up whichever part of the pipeline a given problem needs. • Build look development and lighting setups that hold up to photoreal scrutiny, and create shaders and materials using Blender’s node system. • Use procedural and node-based workflows, such as Geometry Nodes and simulation, to explore and iterate on environments and FX at pace. • Collaborate with supervisors and the HOD to ensure your work supports a smooth transition into 2D/3D production, handing off clean, well-structured scenes. • Communicate your creative process clearly, breaking down complex technical workflows for both artists and stakeholders, and fostering a culture of continuous learning and process sharing.