Jobs / United States / Descript INC

Descript INC

Software Engineer, Product

San Francisco, CA or Remote, US · Remote Posted 8 days ago

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Sponsorship verdict

Sponsorship possible

One solid signal, not two. Worth applying, and worth asking about sponsorship early.

  • Employer is on a government sponsor recordThe US Department of Labor certified 3 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest May 2026) — the step every H-1B hire needs first.
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area.
  • What Descript INC paid sponsored hires in similar roles1 certified filing for “Product Designer” (Web and Digital Interface Designers) in CA: $206k–$206k, median $206k.
  • Confirmed live todayWhen a source last listed this job as open.
Details and sources
Employer is on a government sponsor record
The US Department of Labor certified 3 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest May 2026) — the step every H-1B hire needs first. Source: LCA disclosure data (US Department of Labor (OFLC)).
No salary bar for this route
H-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
What Descript INC paid sponsored hires in similar roles
1 certified filing for “Product Designer” (Web and Digital Interface Designers) in CA: $206k–$206k, median $206k. Most were filed at wage level II (100%) — 2 lottery entries, ≈31% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).

US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).

A verdict summarises public evidence. It is not legal advice and never a guarantee: the employer and the immigration authority decide. Sign in to factor in where you can already work.

About the role

Product engineering at Descript means owning outcomes, not just tickets — you'll take a problem from a rough idea to a shipped, measured result, working closely with product, design, and the rest of engineering along the way. We organize around a few teams, each responsible for a distinct part of the product: • Editor: owns our video editor. Help make traditionally complex video-editing workflows simpler, craft cutting-edge AI into practical creative tools, and build on our vision of turning a text-editor for video into a tool that puts video in everyone's communication toolkit. • Growth & Monetization: owns onboarding and activation, growth loops and in-product experiments, plans and pricing, checkout, billing, and AI credits. Help turn visitors into customers and customers into revenue. • Media: owns project and media management (plus importing, managing, manipulating, compositing, transitions, shaders, visual and audio effects, rendering, exporting, and more!). • AI: owns our agentic co-editor, Underlord, and the external API that allows it to scale. Help improve Underlord's harness to enhance its powers, polish its UX and editor integration, and add more capability to our API to unleash Underlord on the world. Regardless of your team you’ll have the opportunity to design thoughtful full-stack systems that work reliably and deliver value to new and existing users. What You’ll Do • Own meaningful product surfaces end to end. Take problems from definition through design, implementation, launch, measurement, and maintenance. Improve core Editor workflows, shape the self-serve journey from signup through renewal, or help make Underlord more sentient. • Shape the product, not just the implementation. Partner with Product and Design to propose better interactions, expose constraints, choose the right metrics, and find simpler paths to user outcomes. • Build ambitious full-stack systems with care. Create responsive, reliable experiences. Stretch from TypeScript and React to NodeJS and Temporal to first and third party integrations to get the job done. • Improve how the team learns and ships. Form hypotheses, instrument your work, release incrementally, and read results honestly. Strengthen the tooling, standards, tests, observability, and release practices that help the team move quickly without compromising quality. • Raise the team’s technical ambition. Provide architectural direction, thoughtful reviews, mentoring, and clear human writing. What You Bring Required: • You have 5+ years of experience building and shipping customer-facing products, including end-to-end features that measurably improved user or business outcomes. • You effectively leverage agents to multiply your impact and think critically about how to better harness AI in your work. • You’ve owned features/experiments end to end, from planning through launch, and leveraged analytics and metrics to evaluate impact. • You orient quickly in unfamiliar systems by exploring and asking thoughtful questions to both your teammates and agents. • You care about how software feels and notice when the technically correct result is still wrong for the user. • You create clarity in ambiguous work and can navigate (and simplify!) significant product and technical complexity. • You validate your work rigorously through focused reproductions, logs, tests, and other evidence rather than trusting that the output looks right. Experience that helps: • Similar Products: Work on an editor, media product, creative tool, or payment system (like Stripe). • Our Stack: TypeScript, HTML/CSS, React, Redux, Node.js, API design, Temporal Workflows, and SQL. But we obviously live in a post stack world. We just rewrote our media engine in Rust. None of us knows Rust. • Crafting

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