Jobs / United States / Gametime United INC

Gametime United INC

Sr. AI Engineer, CX

United States - Remote · Remote · US only Posted 6 days ago

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Skills this job asks for

iOSAndroidTriageLLMs

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Where you can work from

United States only

Based on the listing's location: United States - Remote.

The company's headquarters is not the same as where you may work from. Visa sponsorship only matters if you would relocate; see below.

Visa sponsorship, if you would relocate

Sponsorship verdict

Sponsorship possible

One solid signal, not two. Worth applying, and worth asking about sponsorship early.

  • Employer is on a government sponsor recordThe US Department of Labor certified 2 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Mar 2026) — the step every H-1B hire needs first.
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area.
  • What Gametime United INC paid sponsored hires in similar roles2 certified filings for “SOFTWARE ENGINEER” (Software Developers) in CA: $155k–$205k, median $180k.
  • Confirmed live todayWhen a source last listed this job as open.
Details and sources
Employer is on a government sponsor record
The US Department of Labor certified 2 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Mar 2026) — the step every H-1B hire needs first. Source: LCA disclosure data (US Department of Labor (OFLC)).
No salary bar for this route
H-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
What Gametime United INC paid sponsored hires in similar roles
2 certified filings for “SOFTWARE ENGINEER” (Software Developers) in CA: $155k–$205k, median $180k. Most were filed at wage level I (50%) — 1 lottery entry, ≈15% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).

US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).

A verdict summarises public evidence. It is not legal advice and never a guarantee: the employer and the immigration authority decide. Sign in to factor in where you can already work.

About the role

About Us: Live experiences help people cross today’s digital divide and focus on what truly connects us – the here, the now, this once-in-a-lifetime moment that’s bringing us together. To fulfill Gametime’s mission of uniting the world through shared experiences, we make it easy for people to discover and access the live experiences that matter most. With platforms on iOS, Android, mobile web and desktop supporting more than 60,000 events across the US and Canada, we are reimagining the event ticket industry in order to move at the speed of life. The Role We’re building a new kind of engineering function at Gametime — one that sits within our CX teams, not beside them. As our first AI Engineer on the Ops team, you’ll be embedded directly within Fan Ops and Marketplace Ops as an AI Accelerator — working side-by-side with our customer experience and marketplace specialists to make AI the default mode for how the team operates. Not an occasional tool. The foundation of how every operator at Gametime executes. Today, our ops teams are already resourceful and fast. Your job is to multiply what they can do. You’ll design and build production-grade agentic workflows that automate the repetitive, the analytical, and the operationally complex — from fan issue triage to seller risk monitoring to marketplace optimization workflows. You’ll teach non-technical teammates how to work with AI tools and build their own automations. And you’ll help establish the playbook for embedding AI capability across the entire Operations org. This is a hands-on, move-fast, build-first role. Your measure of success is the number of workflows you’ve permanently transformed and the degree to which operators in your cohort reach for an AI tool before anything else. If you’re looking to advise and document, this isn’t it. If you want to build things that go into production the same day and see the impact directly in resolution times and fan satisfaction, read on. What You’ll Do • Identify and document the highest-leverage workflow transformations across Fan Ops and Marketplace Ops by deeply understanding how your stakeholders work and what slows them down • Design and build agentic workflows that automate high-value ops tasks — fan issue triage and routing, AI-assisted response drafting, refund and dispute resolution, seller risk scoring, event cancellation handling, SLA monitoring and escalation, and more • Integrate with external and internal Gametime data systems to build tools that operate at the speed and scale our fan experience demands • Build tools non-technical teammates can actually use — think clean UIs, Slack-based interfaces, scheduled agents, and knowledge retrieval systems — not just scripts that only you can run • Coach and partner with each operator through a progressive journey: from awareness, to first win, to regular AI integration, to full workflow transformation, to self-sufficiency • Recognize patterns across your cohort and systematically scale what works — a tool built for one agent should become reusable for their peers across Fan Ops and Marketplace Ops • Teach and coach operations teammates on how to work with AI tools, build automations, and think in workflows • Own the full lifecycle of what you build — from design through production deployment, monitoring, and iteration to impact • Explore and evaluate new agentic frameworks, LLM capabilities, and AI tooling as the space evolves rapidly • Help define the model for AI-embedded engineering across Gametime’s broader Operations org What We’re Looking For Required • 4+ years of technical operations or software engineering experience, with at least 1 year building production LLM or agentic systems • Experience building and deploying tools that non-engineers use in produc

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