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Sponsorship unknown
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About the role
Wizcorp is looking for Rendering Engineers to work on exciting projects for next-generation consoles. Depending on your background, skills, and experience we’ll find the most suitable role within our teams.
Is this job for me? 👨🦰👩🦳🧑🦲
You have a few years of work experience working with rendering pipelines and have successfully shipped console titles featuring your work . You are comfortable diving into foreign codebases, quickly understanding the architecture, and integrating your work seamlessly. You live and breathe C++ and shader languages (HLSL/GLSL), and you’re not afraid to deep-dive into the GPU architecture itself to make visual and performance improvements.
Sounds like you? Then this job is for you!
Typical day 🎮📆🕹️
You start your day by reviewing code from other engineers and ensuring they meet quality expectations. You will mainly develop rendering systems and graphics utilities for custom proprietary or commercial engines. On some days you might be implementing a new global illumination solution that fits well within the existing codebase, on others you might have to do architectural changes to the rendering pipeline in order to accommodate new visual features in a clean and extensible manner. You may have to work on shader optimization, GPU profiling, memory management for graphics resources, or collaborating with Technical Artists to support their workflows.
The ideal candidate will be able to
• Design, test, and debug own code without assistance from other engineers
• Break down large graphics features into engineering tasks and work with other engineers to complete them
• Decipher and understand complex graphics systems and rendering techniques
• Mentor engineers in rendering development and optimization best practices
• Develop systems with a strong focus on optimization and performance
• Have a deep understanding of modern graphics APIs (e.g., DirectX 12, Vulkan, Metal) and rendering architectures
• Confidently communicate with all members of the company and external client teams
Roles and Responsibilities 🛠️🧪✨
• Estimate own tasks and deliver them in a timely manner
• Write clear, maintainable code that passes review by other senior engineers
• Raise all blockers when they arise to the project lead
• Test and document provided solutions to allow other developers to review and learn
• Implement and uphold software engineering best practices, adhering to both internal standards and specific client coding guidelines.
• Take ownership of large areas of the code base and large complex features
• Take ownership of mission-critical areas of the codebase
• Coordinate with members outside of the engineering team to deliver features in a timely manner
• Determine large feature feasibility and propose solutions
• Provide solid programming expertise to deliver large features and architecture suggestions
• Provide code review analysis that uses all relevant experience to foresee problems with design and implementation
Requirements
🤹 Skillset 🤹
• Ability to write clean, readable, performant code and design the architecture around it
• Excellent debugging and optimization skills
• Excellent written and verbal communication
• Knowledge of existing rendering techniques and lighting models
• Focus on performance analysis and GPU profiling, with a strong familiarity with tools such as PIX or RenderDoc
• Strong 3D math skills
• Willingness to work as part of a team and contribute to technical discussions
• Eager to both provide and receive constructive feedback for continual growth
• High adaptability to jump between different projects, tech stacks, and proprietary client engines
• Strong software development skills, design theory, and development processes
• Strong personal t
Apply on employer site ↗