Jobs / United Kingdom / Niantic Spatial UK Limited

Niantic Spatial UK Limited

3D Computer Vision Research Engineer, Geospatial Visual Localization

London Posted today

View original listing ↗ Tailor my CV first Source: Arbeitnow

Listed on Arbeitnow: the application continues on their site, which links to the employer. Optional: we can tailor a CV and cover letter for this job from your real experience first (the first one is free).

Skills this job asks for

Machine learningDeep learningPython

Add your CV (free) to see which of these your CV is missing.

Sponsorship verdict

Sponsorship possible

One solid signal, not two. Worth applying, and worth asking about sponsorship early.

  • Employer is on a government sponsor recordThis employer holds a UK sponsor licence (Skilled Worker, A rating).
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • Can’t check pay against the visa rulesNo salary stated. UK Skilled Worker visa needs at least £41,700 a year (new-entrant (under 26, recent Student/Graduate visa) or STEM PhD: £33,400).
  • Confirmed live todayWhen a source last listed this job as open.
Details and sources
Employer is on a government sponsor record
This employer holds a UK sponsor licence (Skilled Worker, A rating). Source: Register of licensed sponsors (UK Home Office).
Can’t check pay against the visa rules
No salary stated. UK Skilled Worker visa needs at least £41,700 a year (new-entrant (under 26, recent Student/Graduate visa) or STEM PhD: £33,400). Source: https://www.gov.uk/skilled-worker-visa/when-you-can-be-paid-less, rules effective 2025-07-22.

A verdict summarises public evidence. It is not legal advice and never a guarantee: the employer and the immigration authority decide. Sign in to factor in where you can already work.

About the role

About Niantic Spatial AI has learned from almost everything online, but it still struggles with the physical world, where 99.5% of economic activity happens. It doesn’t know where things are, how spaces fit together, or what changes over time. That’s one of the biggest unsolved problems in AI, and it’s the one we’re solving at Niantic Spatial. We build spatial AI models and services so people and machines can reason, learn and act safely in the physical world. We turn camera imagery, video, sensor data and archives into accurate, AI-readable representations of real places that robots can train in and machines can use to know exactly where they are. In physical AI, mistakes have real consequences. That’s why we build AI grounded in measured reality, not guesswork, so the people and machines relying on it can trust it to get things right. Our team built some of the world’s most widely used maps. Now we’re building something bigger: a living, measured record of the real world that machines can query, learn from and use to understand how places change over time. If you want to help AI understand the world we actually live in, come build with us. About the Role We are looking for a Research Engineer to help develop our Geospatial Visual Localization technologies, which allows people and robots to accurately localize themselves anywhere on the planet. This is an end-to-end applied research role. You will develop new approaches to open problems alongside our researchers in 3D vision and machine learning, and publish your work at leading conferences. You will help build and train large models on large-scale multi-modal datasets, including our proprietary collection of 30 billion posed images and ship them into production, to be used by people and robots from all over the world. Our team works with heterogeneous captures from phones and other handheld devices, 360 cameras, vehicles, and drones, as well as aerial and satellite imagery, LiDAR, and external geographic data. Your focus will be to improve accuracy and robustness across urban and rural locations, cameras, seasons, weather, and capture quality. The system must remain reliable with noisy GPS, in GPS-denied environments, and with outdated reference maps. Each pose estimate comes with an uncertainty that our customers rely on, and keeping it well calibrated across these conditions is part of the work. What You'll Do • Design, implement, and evaluate novel visual localization algorithms, combining 3D vision and deep learning. • Train large models on multi-modal data at scale, and build the benchmarks that measure their accuracy and robustness. • Develop robust solutions for difficult real-world conditions: noisy or denied GPS, changing appearance, varying capture quality, large geographic extents, and imperfect reference maps. • Work side-by-side with leading researchers in visual localization, 3D computer vision, and mapping, as well as engineering and product teams, to identify the highest-impact problems and turn research into end-to-end solutions that operate at production scale. • Communicate results clearly through technical writing, design reviews, internal presentations, and publications. What You'll Bring • Strong grounding in 3D computer vision, deep learning, robotics, photogrammetry, or a closely related field. • Demonstrated experience with multi-view geometry and related problems, such as camera pose estimation, monocular depth estimation, SfM, SLAM, georeferencing, point-cloud registration, or sensor fusion. • Knowledge of transformer models for 3D vision, such as vision foundation models, feed-forward 3D reconstruction, or multi-view and multi-modal attention. • Knowledge of geospatial data and coordinate reference systems. • Ability to formulate ambiguou

View original listing ↗