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Sponsorship verdict
Sponsorship possible
One solid signal, not two. Worth applying, and worth asking about sponsorship early.
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✓
Employer is on a government sponsor recordThe US Department of Labor certified 17 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first.
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The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
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No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area.
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✓
Confirmed live todayWhen a source last listed this job as open.
Details and sources
- Employer is on a government sponsor record
- The US Department of Labor certified 17 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. Source: LCA disclosure data (US Department of Labor (OFLC)).
- No salary bar for this route
- H-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).
A verdict summarises public evidence. It is not legal advice and never a guarantee: the employer and the immigration authority decide. Sign in to factor in where you can already work.
About the role
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
Epic Games is searching for an experienced Environment Outsource Lead to support and supervise creative content provided by our outsource partners. The Outsource Lead will provide front-line creative feedback for work submitted to Epic for review. Though the role will be mainly supervisory, the individual should be an experienced artist. They should have experience working in game studio pipelines, with a solid hands-on art background, especially in Environment Art. The ideal candidate would be a talented artist who can effectively communicate with outsource partners, maintain documentation of existing pipelines, collect or create benchmark and technical example assets, collect photo references, create asset blockouts, create simple block-out paint overs, and finally package all files to send off to the external artists.
In this role, you will
• Work with the Lead and Director level to establish visual direction for our outsourcing vendors
• Collect or generate detailed documentation, video references, and examples of art asset production, procedures, and engine requirements to support our external vendors
• Clearly communicate feedback to outsource partners, and ensure those creative notes and goals are met, informing leadership in the event that isn't happening
• Communicate cross-discipline with artists, level designers, game designers, and production to understand the needs and goals of props being created
• Make any needed fixes to keep assets consistent and technically game-ready as they're handed off from the outsource partner
• Provide prototype meshes with accurate scale and pivot placement, with understanding of the technical constraints, including vert count management, material setup, and PBR texture creation
• Explore and leverage emerging tools and workflows to improve efficiency, quality, and consistency across outsourced environment art production
• Collaborate with internal teams and external partners to identify opportunities to integrate new creative technologies into existing art pipelines
What we're looking for
• Experience in shipping AAA titles across multiple platforms
• Experienced in shipping production assets for games, specifically within the Environment discipline
• Strong understanding of the latest toolsets in game art creation, including but not limited to Unreal Engine 5, Substance Painter, Marmoset, Perforce, and 3D modeling packages
• Familiarity with emerging creative technologies and evolving art production workflows, with a willingness to explore new approaches to and participate in content creation
• Must be highly organized, self-driven, customer-focused, and a great team player
• Ability to critique, mentor, and improve art through written feedback loops
• A keen understanding of technical hurdles, the ability to autonomously make choices to further art quality, with excellent communication skills being a must
• Experience working within a team and a high-pressure production environment
This role is open to multiple locations across the US (including CA, NYC, & WA).
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