Jobs / United States / Roblox Corporation

Senior Product Designer, Monetization

Roblox Corporation · 🇺🇸 San Mateo, CA, United States

Sponsorship verdict

Sponsorship possible

One solid signal, not two — worth applying, and worth asking about sponsorship early.

  • Employer is on a government sponsor recordThe US Department of Labor certified 197 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 48 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
  • What Roblox Corporation paid sponsored hires in similar roles5 certified filings for “Senior Product Designer” (Web and Digital Interface Designers) in CA: $241k–$282k, median $243k. Most were filed at wage level IV (60%) — 4 lottery entries, ≈61% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
  • Confirmed live todayWhen a source last listed this job as open.

US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).

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Sponsor Radar — Roblox Corporation

197 H-1B filings certified since Oct 2025

The US Department of Labor certified 197 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 48 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).

Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Roblox Corporation →

About the role

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Product Designer on the Ads & Brands team, you will shape the future of monetization at Roblox by designing for our core Ads Platform and Tooling. You will build complex, scalable systems that power both sides of our market: helping advertisers launch high-impact campaigns while empowering creators to maximize their earnings. This role sits at the intersection of deep systems thinking, business impact, and high-craft UX/UI. You will partner with cross-functional teams across Product, Engineering, Research, and Data Science to deliver experiences that balance player delight, creator opportunity, and brand value. You will play a pivotal role in driving revenue growth, enhancing developer earnings, and transforming multi-faceted ecosystems into intuitive, powerful tools. This role reports to the Senior Manager of Product Design, Ads & Brands. You will: • Define UX strategy and design direction for Roblox’s Ads Platform and tooling • Design and evolve complex, end-to-end experiences that help advertisers launch impactful campaigns and creators maximize their earning potential. • Partner closely with Product, Engineering, Research, and Data Science to translate business goals and user needs into intuitive, effective product experiences. • Use data and strong intuition to identify opportunities, validate design direction, and drive continuous improvement. • Prototype and iterate on complex interactions in Figma, Ai prototyping tool and, when needed, Roblox Studio to bring concepts to life and test ideas quickly. • Collaborate with Foundation Design Systems and other design teams to ensure consistency, scalability, and a high bar for craft across Ads experiences. • Navigate ambiguity and influence product strategy, helping shape solutions across a multi-faceted ecosystem with many interconnected users and stakeholders. • Communicate design strategy, rationale, and tradeoffs clearly to cross-functional partners and senior leadership. • Contribute to design culture through mentorship, critique, and raising the bar for product thinking, systems thinking, and craft. • Understand the unique needs of players, creators, and brands to design experiences that create mutual value across the ecosystem. You have: • 8+ years of experience in product design, with a proven track record of shipping consumer-facing, platform, or complex B2B products. • A portfolio demonstrating exceptional interaction and visual design craft, paired with strong product, systems, and strategic thinking. • Experience designing complex workflows, platforms, or tools that serve multiple user types and business needs. • Strong proficiency in Figma, and confidence in prototyping complex, multi-state interactions and systems. • Experience with advertising, commerce, monetization, creator platforms, marketplaces, or other multi-sided ecosystems. • Ability to navigate ambiguity, influence cross-functional decisions, and balance user needs with business goals and technical constraint

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Source: Greenhouse (employer board) First seen: 2026-08-21 Last confirmed: 2026-10-03 How our data works → Report this job

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