Jobs / United States / Roblox Corporation

Software Engineering Manager - Network Transport

Roblox Corporation · 🇺🇸 San Mateo, CA, United States

Sponsorship verdict

Sponsorship possible

One solid signal, not two — worth applying, and worth asking about sponsorship early.

  • Employer is on a government sponsor recordThe US Department of Labor certified 197 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 48 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
  • What Roblox Corporation paid sponsored hires in similar roles19 certified filings for “Engineering Manager” (Computer and Information Systems Managers) in CA: $322k–$380k, median $355k. Most were filed at wage level IV (74%) — 4 lottery entries, ≈61% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
  • Confirmed live todayWhen a source last listed this job as open.

US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).

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Sponsor Radar — Roblox Corporation

197 H-1B filings certified since Oct 2025

The US Department of Labor certified 197 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 48 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).

Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Roblox Corporation →

About the role

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Engine Networking Team pulls players together by ensuring the game state is communicated to all, ensures the world those players share actually shows up — the right bits, at the right time, without hitches. As an Engineering Manager for Engine Networking, you will lead and empower a team of engineers who help players experience the game as a nearly synchronous world that streams in seamlessly. Just as the nerves in our bodies coordinate our actions and the bloodstream delivers what every cell needs, the network system coordinates all the computers involved while the asset pipeline delivers the content that brings the experience to life. You will oversee the architecture, execution, and career growth of engineers working across real-time state synchronization and end-to-end asset delivery in your quest to communicate every part of Roblox to every player, as fast as physically possible. You Have: • Managed, led, or mentored engineering teams working on high-performance, low-latency network infrastructure or content-delivery/asset-streaming systems in client/server environments. • Experience driving execution and architectural roadmap for complex multithreaded systems that connect millions of concurrent users worldwide and stream large volumes of content to them reliably. • Proven track record delivering systems supporting multi-platform deployments - from desktop clients to mobile phone clients to console clients - including the bandwidth, storage, and memory realities each platform imposes. • Experience building systems in resource-constrained environments where every CPU cycle and byte counts. • A background in game engine development, game networking, asset pipelines, or content streaming, with deep familiarity in game loop architecture, state synchronization, and how assets are loaded, prioritized, and made available to the running experience. Preferred) • Experience with the asset delivery path - CDNs, caching layers and cache eviction, download scheduling and prioritization, prefetching, (de)compression and decoding, and streaming/incremental loading under tight memory budgets. (Preferred) You Are: • An engineering leader with 8+ years of total software engineering experience, including experience managing or leading high-performing systems, networking, or content-delivery engineering teams. • Passionate about continuous technical excellence and comfortable guiding technical strategy around low-level Network Stacks, custom protocols, asset streaming and caching architectures, and open-source contributions. • Highly proficient in C++ environments with a deep appreciation for systems-level programming and the underlying CPU/memory behavior (smart pointers, templates, custom allocators) - the same fluency that separates a smooth stream from a stall. • Knowledgeable in transport-level optimizations, Linux networking, QoS, and Congestion Control Algorithms, and thoughtful about how those interact with asset delivery - download prioritization, bandwi

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Source: Greenhouse (employer board) First seen: 2026-10-01 Last confirmed: 2026-10-03 How our data works → Report this job

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