Jobs / United States / Nvidia Corporation
Senior GPU Architect, Simulation SystemC, TLM
Nvidia Corporation · 🇺🇸 US, CA, Santa Clara
Sponsorship verdict
Sponsorship possible
One solid signal, not two — worth applying, and worth asking about sponsorship early.
- Employer is on a government sponsor recordThe US Department of Labor certified 2,374 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 394 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
- The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
- No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
- What Nvidia Corporation paid sponsored hires in similar roles62 certified filings for “Solutions Architect” (Sales Engineers) in CA: $139k–$199k, median $169k. Most were filed at wage level IV (51%) — 4 lottery entries, ≈61% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
- Confirmed live todayWhen a source last listed this job as open.
US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).
A verdict summarises public evidence; it is not legal advice and never a guarantee — the employer and the immigration authority decide. Sign in to factor in where you can already work.
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Sponsor Radar — Nvidia Corporation
The US Department of Labor certified 2,374 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 394 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Nvidia Corporation →
About the role
Join the team developing the simulation foundation used by GPU architects and engineers to build, debug, and validate functional models for next-generation chip architectures. This is a hands-on technical leadership role combining modern C++ development, SystemC/TLM expertise, computer architecture, and close collaboration with modeling teams. As GPU systems grow in scale and complexity, you will help evolve the simulation environment for multi-die architectures and distributed execution. Your work will improve modeling productivity and make simulations faster, easier to debug, and more capable. What you’ll be doing: • Design and implement simulation infrastructure using C++, SystemC, and Transaction Level Modeling. • Develop solutions for scheduling, concurrency, communication, and synchronization across simulation processes and kernels. • Partner with GPU architects and modeling teams to enable new features, investigate complex behavior, and improve model performance and reliability. • Provide technical direction through thoughtful APIs, design reviews, documentation, development tools, and reusable modeling practices. What we need to see: • A bachelor’s degree or equivalent experience in Computer Science, Electrical Engineering, Computer Engineering, or a related field, with 12+ years of relevant experience. • Extensive hands-on experience with C++ and SystemC/TLM, including the design and debugging of large simulation or modeling systems. • Knowledge of computer architecture, data structures, algorithms, the C++ standard library, and software design for performance and scalability. • Experience collaborating constructively across architecture and engineering teams, communicating technical decisions clearly, and supporting colleagues in different locations and time zones. Ways to stand out from the crowd: • Experience with parallel or distributed simulation, multiprocess architectures, discrete-event systems, or synchronization between independent simulation kernels will be especially valuable. • Developing models for major chip programs, building SoC virtual platforms, working with EDA simulation tools, or contributing to large C++ infrastructure projects. • Familiarity with Boost, CMake, Make, GCC, MSVC, Python, Docker, Jenkins, or Perl is helpful. We welcome candidates whose experience comes from adjacent simulation technologies and who have a demonstrated ability to learn complex systems and apply that knowledge collaboratively. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5. You will also be eligible for equity and benefits . Applications for this job will be accepted at least until September 27, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.