Jobs / United States / Nvidia Corporation
Senior Systems Prototyping and Emulation Engineer
Nvidia Corporation · 🇺🇸 US, CA, Santa Clara
Sponsorship verdict
Sponsorship possible
One solid signal, not two — worth applying, and worth asking about sponsorship early.
- Employer is on a government sponsor recordThe US Department of Labor certified 2,374 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 394 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
- The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
- No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
- What Nvidia Corporation paid sponsored hires in similar roles701 certified filings for “Engineer Senior Systems Software” (Software Developers) in CA: $173k–$214k, median $190k. Most were filed at wage level IV (82%) — 4 lottery entries, ≈61% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
- Confirmed live todayWhen a source last listed this job as open.
US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).
A verdict summarises public evidence; it is not legal advice and never a guarantee — the employer and the immigration authority decide. Sign in to factor in where you can already work.
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Sponsor Radar — Nvidia Corporation
The US Department of Labor certified 2,374 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 394 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Nvidia Corporation →
About the role
Are you passionate about DGX systems connecting multiple ASIC chips together, FPGA prototyping, and hardware emulation? Are you interested in pushing the boundaries of innovation to make FPGA prototypes and emulation platforms faster, more scalable, and more efficient? Can you work in a fast-paced environment that requires coordination between many teams across geographies and solving sophisticated problems daily? If so, we are looking for hardworking systems engineers who will craft FPGA prototypes and emulation environments for our next generation GPUs, SOCs, NICs, and Switches on industry-standard FPGA prototyping and emulation platforms. We are now looking for a Senior Systems Prototyping and Emulation Engineer to join our Emulation team onsite in Santa Clara, CA. What you’ll be doing: • Build FPGA prototypes and hardware emulation environments by making RTL FPGA/emulation-friendly, partitioning the design, and taking it through synthesis, place-and-route, and emulator compilation flows. • Improve performance of FPGA prototypes and emulation platforms, analyze timing/performance bottlenecks, and generate bitstreams/images. • Bring up designs on FPGA prototyping and hardware emulation platforms and drive complex debug and problem-solving activities. • Release prototypes and emulation environments to internal customers and support them through debug, validation, and software enablement. • Understand the design and implementation, define configurations, develop/modify bring-up and testing infrastructure, and verify correctness of the design. • Understand complex system topologies with multiple ASICs to realize DGX systems on prototyping platforms and emulators. • Work closely with architects, designers, verification engineers, validation teams, and software teams to accomplish project goals. • Enable pre-silicon software development, validation, and performance analysis using FPGA prototypes and hardware emulation environments. • Develop and optimize emulation-friendly validation infrastructures, including high-performance software interfaces and scalable debug methodologies. What we need to see: • BS (or equivalent experience) in Electrical Engineering, Computer Engineering, or related fields with 8+ years of experience, or MS with 6+ years of proven experience in FPGA prototyping and/or hardware emulation. • Strong understanding of FPGA prototyping and hardware emulation architectures, devices, flows, and tools. • Hands-on experience with Synopsys ProtoCompiler or Synplify Premier, Xilinx Vivado, and familiarity with emulation platforms such as Synopsys ZeBu or Siemens Veloce. • Exposure to ASIC design and verification tools (VCS or equivalent, Verdi, GDB). • Knowledge of Verilog, SystemVerilog, and digital design concepts. • Understanding of industry-standard protocols such as PCIe, CXL, NVLINK, USB, CHI, and CPU-GPU coherency. • Hands-on experience with lab FPGA debug methodologies, tools (Identify or ChipScope), and lab debug equipment (oscilloscopes, logic analyzers). • Strong expertise in developing and optimizing emulation-friendly C/C++ testbenches and transactors that can operate efficiently at emulation speeds is a critical skill for this role and e xperience minimizing host-emulator communication bottlenecks, improving transaction throughput, and architecting scalable software-driven validation environments for high-performance SoCs and multi-ASIC systems. • Ability to develop efficient DPI/PLI/SystemC-based interfaces and software infrastructures that enable high-speed validation, debug, and bring-up on hardware emulation platforms. Ways to stand out from the crowd: • Scripting knowledge (Perl/shell/Tcl/Python) is desired. • Good documentation, communication, and interpersonal skills. • E