Jobs / United States / Scopely

Senior Engineer, Graphics - Unannounced Project

Scopely · 🇺🇸 Location unlisted

Sponsorship verdict

Sponsorship possible

One solid signal, not two — worth applying, and worth asking about sponsorship early.

  • Employer is on a government sponsor recordThe US Department of Labor certified 12 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. Source: LCA disclosure data (US Department of Labor (OFLC)).
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
  • Confirmed live todayWhen a source last listed this job as open.

US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).

A verdict summarises public evidence; it is not legal advice and never a guarantee — the employer and the immigration authority decide. Sign in to factor in where you can already work.

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Sponsor Radar — Scopely

12 H-1B filings certified since Oct 2025

The US Department of Labor certified 12 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. Source: LCA disclosure data (US Department of Labor (OFLC)).

Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Scopely →

About the role

We are looking for a Senior Graphics Engineer in Ireland, UK, Spain, or Portugal in a hybrid or remote basis. We can support with visa sponsorship from any location. We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices. We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. What You Will Do • Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS). • Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD. • Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR). • Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers. • Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance. • Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers. • Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs. • Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms. • Stay informed on industry rendering trends and suggest improvements to our pipeline. What We Are Looking For • 5+ years of graphics programming experience, with a focus on mobile platforms. • Strong C++ skills with experience working in performance-critical rendering code. • Solid knowledge of Vulkan and/or Metal APIs. • Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs. • Understanding of mobile GPU architecture (tiling, bandwidth, power constraints). • Proficiency in GPU performance profiling and optimization workflows. • Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches. Bonus Points • Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions. • Background in custom engine development or low-level rendering systems. • Contributions to open-source graphics tools or technical publications. • Cross-platform rendering experience beyond mobile (PC/console). About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including

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Source: Arbeitnow feed First seen: 2026-10-08 Last confirmed: 2026-10-08 How our data works → Report this job

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