Jobs / United States / Riot Games INC

Senior Technical Product Manager - Publishing Platform, Organized Play

Riot Games INC · 🇺🇸 Los Angeles, USA; Mercer Island, USA

Sponsorship verdict

Sponsorship possible

One solid signal, not two — worth applying, and worth asking about sponsorship early.

  • Employer is on a government sponsor recordThe US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
  • What Riot Games INC paid sponsored hires in similar roles3 certified filings for “Technical Product Manager III” (Computer and Information Systems Managers) in CA: $129k–$237k, median $158k. Most were filed at wage level I (50%) — 1 lottery entry, ≈15% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
  • Confirmed live todayWhen a source last listed this job as open.

US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).

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Sponsor Radar — Riot Games INC

64 H-1B filings certified since Oct 2025

The US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).

Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Riot Games INC →

About the role

Technical Product Managers combine deep technical knowledge and experience with product leadership capabilities which are needed to enable Riot Games to deliver key products and experiences to make it better to be a player. You will develop and execute strategies on Riot's products and technologies while leading diverse teams to deliver creative solutions to our most difficult technical and experiential challenges. As a Senior Technical Product Manager for Organized Play on Publishing Platform, you will combine your deep technical experience with strong product leadership to solve complex problems for your customers. You will manage high-complexity, cross-functional products that power real-time data streaming, tournament ecosystem orchestration, and live broadcast tooling across esports global events to deliver exceptional experiences to millions of players worldwide. You will be accountable for the product lifecycle from start to finish, translating deep customer empathy and technical insight into a clear vision, strategy, and roadmap. You will report to the Sr. Director of Technical Product Management on the team. Responsibilities: • Be accountable for Global Live Operations - safeguarding the 99.9% reliability SLA for core infrastructure during mission-critical windows including Worlds, VCT Champs China, and EWC. • Direct real-time features including LiveStats, Summoner's Rift Broadcast Banners, and Esports Observer Replica systems. • Drive the product definition and rollout of our Esports Data Platform, including integration with external partner teams like GRID for the sake of data commercialization. • Lead highly technical, multi-team dependencies including the TFT Unreal engine integration, tournament bracket platform services, authentication scaling for third-party tournaments, Esports Game management tooling to improve transition time in between games broadcast and automation of tournaments for our games • Develop a deep understanding of customer, partner, and esports ecosystem needs, using research and data to translate pain points and emerging trends into clear product requirements and long-term product strategy. • Own the product vision, strategy, roadmap, and success metrics for esports and community products, including OKRs, build-vs.-buy assessments, milestones, and prioritization of ambiguous technical opportunities. • Lead cross-functional product execution from conception through delivery and iteration, partnering closely with Engineering and Technical Leads on architecture, scalability, implementation trade-offs, and key stakeholder relationships. Required Qualifications: • 5+ years of relevant experience in fields such as Technical Product Management, Software/Game Development, or Engineering. • 7+ years of dedicated product management experience. • Bachelor's degree in Computer Science, a related technical field, or equivalent practical experience. • Strong technical background and problem-solving skills in esports technologies and broadcast operations, and strong depth experience with data management in platform solutions. • Excellent teamwork, communication, and stakeholder management skills, with the ability to lead through influence. • Experience leading teams through the full product development lifecycle (planning, execution, delivery, and post-release support). Desired Qualifications: • Experience working in med-large size organizations where collaboration across organizational boundaries is critical to success • Experience working on live service games or other software operating at a global scale. • Passion for esports, community play events, and Riot’s games • Familiarity with the game platform lifecycle, including art toolchains, game engines, and live operations workflows. •

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Source: Greenhouse (employer board) First seen: 2026-10-15 Last confirmed: 2026-10-15 How our data works → Report this job

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