Jobs / United States / Riot Games INC
Staff Software Engineer - Teamfight Tactics, Mobile
Riot Games INC · 🇺🇸 Los Angeles, USA
Sponsorship verdict
Sponsorship possible
One solid signal, not two — worth applying, and worth asking about sponsorship early.
- Employer is on a government sponsor recordThe US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
- The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
- No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
- What Riot Games INC paid sponsored hires in similar roles21 certified filings for “Software Engineer II” (Software Developers) in CA: $158k–$185k, median $185k. Most were filed at wage level IV (58%) — 4 lottery entries, ≈61% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
- Confirmed live todayWhen a source last listed this job as open.
US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).
A verdict summarises public evidence; it is not legal advice and never a guarantee — the employer and the immigration authority decide. Sign in to factor in where you can already work.
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Sponsor Radar — Riot Games INC
The US Department of Labor certified 64 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 33 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Riot Games INC →
About the role
Riot engineers bring deep expertise in specific technical areas while valuing opportunities to work across a broad range of domains. As Software Engineers, we work with both established and emerging technologies, creating scalable and sustainable solutions to complex technical challenges while delivering meaningful value to players. As a Staff Software Engineer, Mobile (C++ / Unreal) on the Teamfight Tactics team, you will work as part of a multidisciplinary team of engineers, artists, designers, QA, and other partners to build and support key areas of the game, with a particular focus on iOS and Android. You will primarily work in C++, while applying your native iOS and/or Android expertise to develop features, diagnose complex mobile-specific issues, and resolve engine and platform problems impacting the player experience. You will also help shape technical direction and engineering practices for mobile development across the team. You will report to an Engineering Manager on the CoreTech team. Responsibilities: • Design, implement, and maintain C++ systems and features supporting our game on mobile platforms. • Diagnose and resolve complex issues spanning game code, Unreal Engine, native mobile platforms, and platform-specific integrations. • Partner with multidisciplinary teams to deliver high-quality features and experiences for players on iOS and Android. • Provide technical leadership for mobile engineering, helping drive architectural decisions and solutions to complex or ambiguous technical problems. • Influence engineering best practices within and beyond the team, including technical design reviews, coding standards, code reviews, tooling, testing, and build and deployment processes. • Improve the performance, stability, reliability, and maintainability of the mobile game experience. • Develop sustainable solutions that improve the health of the codebase and leave systems better than you found them. • Collaborate with technical and non-technical partners to understand requirements, evaluate tradeoffs, and deliver effective solutions. • Mentor engineers and help raise the technical capabilities of the broader team. • Participate in the team's on-call and support rotation. Required Qualifications: • 6+ years of professional software engineering experience in mobile, game development, or related fields. • Significant professional experience developing and debugging native applications or systems on iOS and/or Android. • Strong proficiency with C++, including experience using C++ in a mobile, game, or performance-sensitive environment. • Experience diagnosing complex issues that cross application, engine, platform, and native-code boundaries. • Experience debugging, profiling, and optimizing mobile applications or games, including performance, memory, stability, and device-specific issues. • Experience working with a game engine such as Unreal Engine or Unity. • Demonstrated ability to lead technical initiatives, make architectural decisions, and solve complex problems with broad or ambiguous requirements. • Experience collaborating across disciplines such as Engineering, Design, Art, QA, and Production. • Ability to work collaboratively with teams distributed across multiple time zones. • Product sense, pragmatism, and player empathy when making technical decisions. • Familiarity with iterative development methodologies such as Agile, Scrum, or equivalent development practices. • BS in Computer Science, or proven understanding of Computer Science fundamentals Desired Qualifications: • Familiarity with Teamfight Tactics. • Deep expertise in native iOS and/or Android development, including platform APIs, application lifecycle, build systems, debugging tools, and platform-specific performance consi