Jobs / United States / Epic Games INC
Principal Research Engineer, Unreal Assistant
Epic Games INC · 🇺🇸 BLANK,BLANK,Multiple Locations
Sponsorship verdict
Sponsorship possible
One solid signal, not two — worth applying, and worth asking about sponsorship early.
- Employer is on a government sponsor recordThe US Department of Labor certified 17 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 4 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
- The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
- No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
- What Epic Games INC paid sponsored hires in similar roles2 certified filings for “Research Engineer” (Computer and Information Research Scientists) in CA: $97k–$289k, median $193k. Most were filed at wage level I (100%) — 1 lottery entry, ≈15% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
- Confirmed live todayWhen a source last listed this job as open.
US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).
A verdict summarises public evidence; it is not legal advice and never a guarantee — the employer and the immigration authority decide. Sign in to factor in where you can already work.
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Sponsor Radar — Epic Games INC
The US Department of Labor certified 17 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 4 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Epic Games INC →
About the role
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do We're looking for a Principal Al Programmer who builds products that integrate Al into Unreal Engine. You'll design and ship the full stack of systems that let LLMs act inside the engine (from end to end, not just a single layer), bringing depth in game engine architecture, cloud services, and how LLMs actually work. In this role, you will • Design and build LLM-driven agents and tools that operate directly inside Unreal Engine, including engine-side C++/Python tooling and editor scripting • Design and extend the cloud-hosted agent harness, services, and database that mediate between LLMs and the engine • Work across the full stack (engine tooling, cloud backend, and the web UI used to drive and monitor agents) to ship end-to-end features • Evaluate and integrate emerging LLM capabilities (tool use, multi-agent orchestration, context management) into Epic's engine and pipeline tooling • Define technical direction for the reliability, safety, and evaluation of LLM-driven engine automation • Partner closely with engine, tools, and backend programmers, and mentor others on both game engine internals and LLM system design What we're looking for • Strong software programming background with hands-on experience in a game engine (Unreal Engine strongly preferred), including engine architecture and tooling/editor scripting • Practical experience building or shipping products powered by LLMs (agents, tool-calling, RAG, prompt/context programming), or a strong conceptual understanding of how LLMs work • Experience with cloud-native services and infrastructure: web APIs, databases, and service architecture and deployment • Excellent programming skills across C++ (engine-side) and Python and/or a web backend language • Ability to work full-stack and reason about tradeoffs across engine code, backend services, and a web front end • Excellent written and verbal communication skills • BS/MS in Computer Science or a related field This role is open to multiple locations in North America (including CA, NYC, & WA). Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). New York City Base Pay Range $245,975 — $360,763 USD California Base Pay Range $270,572 — $396,838 USD Washington Base Pay Range $245,975 — $360,763 USD ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visual