Jobs / United States / Epic Games INC

Epic Games INC

Senior Technical UI Designer

Cary,North Carolina,United States Posted 1 month ago

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Sponsorship verdict

Sponsorship possible

One solid signal, not two. Worth applying, and worth asking about sponsorship early.

  • Employer is on a government sponsor recordThe US Department of Labor certified 17 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first.
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area.
  • What Epic Games INC paid sponsored hires in similar roles1 certified filing for “Lead Technical Artist” (Web and Digital Interface Designers) in NC: $242k–$242k, median $242k.
  • Confirmed live todayWhen a source last listed this job as open.
Details and sources
Employer is on a government sponsor record
The US Department of Labor certified 17 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. Source: LCA disclosure data (US Department of Labor (OFLC)).
No salary bar for this route
H-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
What Epic Games INC paid sponsored hires in similar roles
1 certified filing for “Lead Technical Artist” (Web and Digital Interface Designers) in NC: $242k–$242k, median $242k. Most were filed at wage level IV (100%) — 4 lottery entries, ≈61% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).

US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).

A verdict summarises public evidence. It is not legal advice and never a guarantee: the employer and the immigration authority decide. Sign in to factor in where you can already work.

About the role

WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. UX DESIGN What We Do We design customer and user-focused experiences that are fresh and innovative, while problem solving by anticipating user behavior and hurdles. We approach the most complex of problems and address them with simple, intuitive, and useful solutions. What You'll Do As an experienced Senior Technical UI Designer, you will work closely with UX Designers, UI Artists, and UI Engineers to implement UI systems and features. Much of our work starts undefined, and you will help to shape the direction. You will raise the bar for the discipline through the standards you set, the workflows you improve, and the people you mentor. Above all, you advocate for the player experience. In this role, you will • Break a feature or wireframe down into clear, scoped tasks, surfacing unknowns and dependencies early • Prototype and prove out new UI techniques, pushing the limits of UMG and shaping the patterns the team adopts • Architect robust, reusable component systems that stay flexible as designs change • Implement data-driven UI through ViewModels and view bindings, working closely with UI Engineering • Build for every player, accounting for screen sizes and safe areas, localization, and accessibility • Design within performance and memory budgets, profiling the cost of UMG, Slate, C++, and texture memory • Collaborate closely with UX, UI Art, and Engineering, improving workflows, pipelines, and documentation, and giving feedback as readily as you accept it What we're looking for • You are a project expert in technical UI implementation, having previously built UI in game engines that has shipped to a large audience across PC, console, and mobile on a regular basis. Comparable experience with transferable skills is welcome • You have hands-on Unreal and UMG experience, or strong experience in another game engine, custom or commercial, and a real appetite to go deep in Unreal • You are at your best in ambiguity, quickly picking up new and sparsely documented toolsets and technologies like AI, finding a path where there is no precedent, and asking the questions no one else has thought to ask • You have proven experience with data-driven UI and the separation of data from presentation, through MVVM and ViewModels or an equivalent, and have strong component-architecture instincts, designing for flexibility by nature • You have a strong visual eye and working knowledge of UX and UI, layout, composition, hierarchy, and interaction patterns, reflexively anticipating states, edge cases, overflow, localization, dynamic content, and responsive scaling • You have a strong feel for controller-first navigation and for building UI that works across input methods and platforms • You design with performance and runtime cost in mind, comfortable profiling and working to a budget • You have real craft in UI materials and motion, or the adjacent skill and appetite to grow it quickly. • You translate fluidly across UX, UI Art, Engineering, production, and leadership, meeting non-technical teammates where they are, and documenting work so a distributed team can build on it • You have solid programming fundamentals, object-oriented design, data structures, and game systems, and you are comfortable with the math UI and

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