Jobs / United States / Bitgo INC
Head of Design, Product Design
Bitgo INC · 🇺🇸 Palo Alto, California, United States
Sponsorship verdict
Sponsorship possible
One solid signal, not two — worth applying, and worth asking about sponsorship early.
- Employer is on a government sponsor recordThe US Department of Labor certified 9 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest May 2026) — the step every H-1B hire needs first. USCIS also records 1 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
- The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
- No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
- What Bitgo INC paid sponsored hires in similar roles1 certified filing for “Product Designer” (Graphic Designers) in CA: $154k–$154k, median $154k. Most were filed at wage level II (100%) — 2 lottery entries, ≈31% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
- Confirmed live todayWhen a source last listed this job as open.
US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).
A verdict summarises public evidence; it is not legal advice and never a guarantee — the employer and the immigration authority decide. Sign in to factor in where you can already work.
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Sponsor Radar — Bitgo INC
The US Department of Labor certified 9 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest May 2026) — the step every H-1B hire needs first. USCIS also records 1 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Bitgo INC →
About the role
BitGo (NYSE: BTGO) is the digital asset infrastructure company delivering custody, wallets, staking, trading, financing, stablecoins, and settlement services from regulated cold storage. Since 2013, BitGo has focused on accelerating the transition of the financial system to a digital asset economy. BitGo maintains a global presence and multiple regulated entities, including BitGo Bank & Trust, National Association, the first federally chartered digital asset trust bank owned by a publicly traded company. Today, BitGo serves thousands of institutions, including many of the industry's top brands, financial institutions, exchanges, and platforms, and millions of investors worldwide. For more information, visit www.bitgo.com . This role will require being full-time onsite at our Palo Alto office to support collaborative team dynamics and innovative problem-solving. BitGo is looking for a design leader who still designs. You will manage and mentor the design team, own the design system, and sit next to the Chief Product Officer on business strategy. This is a player-coach role, and we mean it literally. You will carry your own design surfaces and ship them, alongside leading the team. Expect roughly 50% hands-on IC work to start, decreasing as the team scales. It will not go to zero — the person setting the craft bar should be practicing at it. We are not a design-forward company today. We intend to become one, and we want you to lead that shift. The team you will lead The design team is small, senior, and self-sufficient. Each designer owns a wide vertical outright — trading, staking, DeFi vaults, earn, wallets, financing — with deep product context and strong opinions about the work. They are running at capacity, which is part of why this role carries real IC load: you will pick up the retail mobile experience and design system rather than distributing that work across a team that is already full. What they have asked for is specific, and we are hiring against it: a leader who gets into the work early with product and engineering rather than arriving at the end, who can critique craft because they still practice it, who tells them plainly what the next level requires, and who gives the team air cover so they can do the deep work instead of patching to hit dates. What you will own • Your own design work. You will own surfaces directly and ship them at the quality bar you are asking of everyone else. Discovery through spec, in Figma, in the reviews, on the hard problems. • The team's growth. Invest in each designer individually. Be explicit about what the next level requires and give people the work that gets them there. Feedback should be candid, specific, and about the craft. Respect the ownership designers already have — autonomy is how this team works best, and your job is to raise the ceiling, not take the pen. • Design's standing in the company. Amplify the team's visibility, voice, and strategic impact. Represent design in strategy, roadmap, and architecture conversations, and push for the client experience when nobody else in the room will. • Upstream involvement. Join product and engineering at discovery, not at handoff. Shape long-term roadmaps with PMs so the team builds toward a direction instead of absorbing late changes. • The design system. Own the system and component library end to end: tokens, patterns, governance, contribution model, and adoption across product teams. Translate company strategy into a system flexible enough that teams ship scalable experiences rather than one-off patches. • Systems design. Our platform spans seven product areas with shared primitives — accounts, wallets, assets, entitlements, approvals. Design the system, not the screen. • The discipline. Establish UX and systems think