Jobs / United States / Nvidia Corporation

Nvidia Corporation

Senior Software Engineer, CUDA Rust Core Libraries

2 Locations Posted today

Apply on employer site ↗ Tailor my CV first Source: Company careers site

Optional: we can tailor a CV and cover letter for this job from your real experience first (the first one is free).

Skills this job asks for

RustC++PythonCommunicationPyTorch

Add your CV (free) to see which of these your CV is missing.

Sponsorship verdict

Sponsorship possible

One solid signal, not two. Worth applying, and worth asking about sponsorship early.

  • Employer is on a government sponsor recordThe US Department of Labor certified 2,374 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first.
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area.
  • What Nvidia Corporation paid sponsored hires in similar roles701 certified filings for “Engineer Senior Systems Software” (Software Developers) in CA: $173k–$214k, median $190k.
  • Confirmed live todayWhen a source last listed this job as open.
Details and sources
Employer is on a government sponsor record
The US Department of Labor certified 2,374 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. Source: LCA disclosure data (US Department of Labor (OFLC)).
No salary bar for this route
H-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
What Nvidia Corporation paid sponsored hires in similar roles
701 certified filings for “Engineer Senior Systems Software” (Software Developers) in CA: $173k–$214k, median $190k. Most were filed at wage level IV (82%) — 4 lottery entries, ≈61% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).

US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).

A verdict summarises public evidence. It is not legal advice and never a guarantee: the employer and the immigration authority decide. Sign in to factor in where you can already work.

About the role

NVIDIA’s accelerated computing platform is foundational to modern HPC and AI. At the center of this platform are CUDA Core Libraries that enable developers to build fast, reliable, and scalable GPU-accelerated software. We are hiring a Senior Software Engineer to develop the Rust experience for CUDA Core Libraries. You will design safe, idiomatic Rust APIs for GPU computing while integrating closely with native C/C++ components. You will join the team building the foundational libraries, algorithms, and language/runtime infrastructure that make CUDA a speed-of-light experience for developers and AI coding agents alike. What you’ll be doing: • Design and implement idiomatic Rust libraries and APIs for foundational CUDA functionality and GPU algorithms. • Build safe Rust abstractions over native CUDA and C/C++ interfaces. • Develop and maintain the C/C++ components required to support Rust-facing functionality. • Establish safe and efficient interoperability between Rust and C/C++, including interfaces that support downstream Python integration. • Optimize performance across Rust, native C/C++, and GPU execution boundaries. • Own features end-to-end: design, implementation, testing, profiling, benchmarking, documentation, packaging, release, and maintenance. • Improve the Rust developer experience through examples, diagnostics, build integration, compatibility testing, CI, and collaboration with C/C++, Python, compiler, and runtime engineers. • Work with users to investigate and resolve issues related to safety, correctness, usability, compatibility, and performance. What we need to see: • BS, MS, or PhD in Computer Science, Computer Engineering, or related field, or equivalent experience. • 12 + years of relevant software development experience. • Strong production programming skills in Rust and C/C++, with deep understanding of Rust ownership, lifetimes, traits, generics, concurrency, and unsafe code. • Experience developing systems libraries, runtime components, and developer-facing APIs. • Practical knowledge of foreign-function interfaces and integrating Rust with C/C++ software. • Solid understanding of systems software concepts, including performance, concurrency, and API design. • Experience with parallel, heterogeneous, or GPU programming. • Experience contributing to production or open-source software, including testing, profiling, benchmarking, packaging, and code review. • Ability to work independently, define scope, and drive complex projects to completion. • Strong written communication skills and ability to work effectively in large, multi-language codebases (Rust, C/C++, build systems, toolchains, CI). Ways to stand out from the crowd: • Strong understanding of CPU/GPU architecture and performance optimization, with hands-on experience in GPU-accelerated stacks (CUDA C++/Python, PyTorch, JAX, Numba, CuPy, or similar). • Proficiency with modern C++ and GPU libraries such as Thrust, CUB, and libcudacxx. • Experience with compiler infrastructure and tooling, including LLVM, Clang, or MLIR. • Experience designing safe Rust abstractions over low-level or asynchronous systems, including exposure to Python interoperability. • Demonstrated interest in developer tools, library design, and improving developer productivity Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 224,000 USD - 356,500 USD for Level 5, and 272,000 USD - 431,250 USD for Level 6. You will also be eligible for equity and benefits . Applications for this job will be accepted at least until October 30, 2026. This posting is for an existing vacancy.  NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inc

Apply on employer site ↗