Jobs / United States / Nvidia Corporation

Nvidia Corporation

Senior GPU Compiler Development Engineer

2 Locations Posted today

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Sponsorship verdict

Sponsorship possible

One solid signal, not two. Worth applying, and worth asking about sponsorship early.

  • Employer is on a government sponsor recordThe US Department of Labor certified 2,374 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first.
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area.
  • What Nvidia Corporation paid sponsored hires in similar roles701 certified filings for “Engineer Senior Systems Software” (Software Developers) in CA: $173k–$214k, median $190k.
  • Confirmed live todayWhen a source last listed this job as open.
Details and sources
Employer is on a government sponsor record
The US Department of Labor certified 2,374 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. Source: LCA disclosure data (US Department of Labor (OFLC)).
No salary bar for this route
H-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
What Nvidia Corporation paid sponsored hires in similar roles
701 certified filings for “Engineer Senior Systems Software” (Software Developers) in CA: $173k–$214k, median $190k. Most were filed at wage level IV (82%) — 4 lottery entries, ≈61% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).

US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).

A verdict summarises public evidence. It is not legal advice and never a guarantee: the employer and the immigration authority decide. Sign in to factor in where you can already work.

About the role

We are looking for an experience compiler engineer for an exciting role in the GPU Assembler team. Join the GPU Assembler team and help build tools that enable creation of most performant applications and libraries for HPC, DL and Autonomous Driving domain. Work with key HPC developers around the world to help them achieve the best performance & efficiency on current and next generation NVIDIA GPUs by developing best in industry Assembler and Code Analysis Tools. We will be part of a team that develops a core component of our platform for accelerating general purpose computation on the GPU. Disassembler (NVDISASM) developed by the team is used by all the CUDA users worldwide to analyze their binaries with various code analysis features built into the disassembler. Assembler is used for achieving the best performance for key DL applications. What you will be doing: • Lead design and development of NVIDIA’s Assembler and Disassembler for GPU compute. • Work on binary analysis & instrumentation features like call graphs generation, program register usage and patching of GPU binaries • Work with GPU architecture and debugger/profiler development teams to understand their requirements and deliver new features & product improvements. • Collaborate closely with teams developing other related components to ensure compatibility, reliability, and high-quality code generation • Working with customers/partners to collect feedback and drive innovative ideas and features to incorporate into the product What we need to see: • BS or MS degree in Computer Science, Computer Engineering, or related fields with 8+ years of experience in low-level system SW development and a minimum of 6 years of development in compilers, assemblers, binary utilities, binary analysis tools. • Good analytical and C/C++ programming skills • Experience in any one area of compiler development including feature support, code generation and compiler infrastructure. • Good understanding of Assembly Language, Processor ISA (GPU ISA a plus) and processor architecture. • Knowledge of object file formats such as ELF and debugging formats (DWARF). Ways to stand out from the crowd: • Understanding of debugger / profiler tools / bintools / Linker internals, experience in binary analysis / instrumentation tools like BOLT etc. • Usage of AI tools in everyday work like Cursor, Codex, Claude etc. • Knowledge of GPU development and compute APIs such as CUDA and OpenCL.

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