Skills this job asks for
RecruitmentCommunicationEnglishJira
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Where you can work from
Location not specified
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The company's headquarters is not the same as where you may work from. Visa sponsorship only matters if you would relocate; see below.
Visa sponsorship, if you would relocate
Sponsorship verdict
No sponsorship evidence yet
No government record and no wording either way. Not a refusal: ask the recruiter.
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No government sponsor record hereThis employer does not appear with approvals in the government data SponsorApply holds.
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The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
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No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area.
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✓
Confirmed live todayWhen a source last listed this job as open.
Details and sources
- No salary bar for this route
- H-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).
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Before you apply
Sponsorship unknown
No register record and no sponsorship wording in the posting. Worth asking the employer before investing significant time.
These come from the posting’s own wording. Read the original listing to confirm. See better-fit alternatives →
About the role
• Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings
• Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts and pacing using provided level design tools and various other scripting systems
• Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams
• Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization - until delivery of the game
• Conducting playtest sessions for involved developers (level designers, artists, animators, and programmers) to discuss and improve implemented prototypes
• Collaborating with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process
• Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence
• Sharing knowledge and mentor less experienced peers
• Occasionally supporting Lead in recruitment projects with HR collaboration
• At least 6+ years of experience in the production of games for consoles and PC
• 4+ years of experience shipping AAA TPP / shooters /cover shooters titles in combat or systems design roles
• At least 1 shipped title in a senior role, with a history of successful features
• Excellent knowledge of Unreal Engine 5
• Working proficiency with Unreal Engine Editor
• Demonstrated ability to communicate and align design vision with internal partners and the target audience
• Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language
• Solid understanding of creative and game development processes
• Extensive experience with online action games
• Strong verbal and written communication skills in English
• Open-minded team player attitude
• Strong work ethic and self-motivated
• Passionate about playing and making video games
Nice to have
• Familiarity with scripting languages and a strong foundation in math
• Deep understanding of systems design, player psychology, and emerging industry trends
• Experience with versatile game development tools such as Unity and Unreal.
• Experience with Atlassian software (JIRA, Confluence)
UK
• Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
• Gympass for employees and family members.
• Online Polish and English language classes.
• Access to the pension scheme.
• Flexible working hours.
• Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
• Personal development opportunities and ability to work in a global environment.
• Work in a creative team with people full of passion for what they do.
Poland
• Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
• MultiSport card for you and your family members or friends.
• Free library with a wide range of games and books you have unlimited access to.
• In-company Polish and English language classes.
• Fresh fruit, snacks, and beverages for everyone in the office.
• Flexible working hours.
• Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
• Personal development opportunities and ability to work in a global environment.
• Work in a creative team with people full of passion for what they do.
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