Jobs / United States / Roblox Corporation

Principal Software Engineer, Creator Game Operations

Roblox Corporation · 🇺🇸 San Mateo, CA, United States

Sponsorship verdict

Sponsorship possible

One solid signal, not two — worth applying, and worth asking about sponsorship early.

  • Employer is on a government sponsor recordThe US Department of Labor certified 197 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 48 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
  • What Roblox Corporation paid sponsored hires in similar roles122 certified filings for “Senior Software Engineer” (Software Developers) in CA: $227k–$295k, median $243k. Most were filed at wage level IV (41%) — 4 lottery entries, ≈61% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
  • Confirmed live todayWhen a source last listed this job as open.

US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).

A verdict summarises public evidence; it is not legal advice and never a guarantee — the employer and the immigration authority decide. Sign in to factor in where you can already work.

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Sponsor Radar — Roblox Corporation

197 H-1B filings certified since Oct 2025

The US Department of Labor certified 197 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. USCIS also records 48 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).

Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Roblox Corporation →

About the role

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Backend Engineer, you will have the independence, opportunity, and end-to-end responsibility to help us build a critical, complex set of backend systems that support the creators of games and other experiences within our Roblox ecosystem. The Creator Success Team empowers Roblox to be the best development platform for creating 3D social experiences, allowing our creators to publish compelling content within the Roblox ecosystem. This includes services and solutions around the Creator Hub, Developer Forum, and Creator Dashboard. You will create and own mission-critical services in this cross-discipline team within our Roblox ecosystem. As a team, we believe in fast iteration and are biased toward action while keeping the long view. We have numerous exciting projects ahead of us for the years to come, including but not limited to: • Build ML-driven services and large scale data pipeline to drive player insights and optimise monetization opportunities for creators • Build next generation communication platform providing creators with powerful tools to manage the player community, organize virtual events, and collect player feedback • Build a state-of-the-art remote configuration/experiment platform to enable the continued growth of games with the world's largest concurrent user(CCU) You Are: • Experienced in industry: An outstanding software engineer with 8+ years of industry experience • Experienced with Distributed Systems: You are deeply familiar with and regularly work with concepts like stream processing, data pipeline, queue, RPC, retry strategies, etc • Experienced with native code : You have worked on deep and challenging problems in complex networked codebases, with 3+ years of experience in C#, Java, Go, or any other object-oriented programming language • Platforms : You can jump with ease between Windows, OS X, Linux, Android, iOS, and other platforms. You understand where platform-specific code is relevant. • Responsible: You build systems with proper monitoring, logging, operations, and automated testing in mind. • Teamwork: A team player and love collaborating with others to push the boundaries and challenge the status quo You Will: • Lead technical decision-making and guide the development team. • Lead engineering and development for our services and systems at a massive scale • Collaborate with cross-functional and cross-team leaders to push the boundary of what is possible • Self-organize and take ownership of projects throughout their full lifecycle. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employee

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Source: Greenhouse (employer board) First seen: 2026-10-01 Last confirmed: 2026-10-03 How our data works → Report this job

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