Jobs / Canada / Framestore INC
Creature FX Technical Director
Framestore INC · 🇨🇦 Montreal, Quebec, Canada
Sponsorship verdict
No sponsorship evidence yet
No government record and no wording either way. Not a refusal — ask the recruiter.
- No government sponsor record hereNo government sponsor record covers this employer in this country.
- The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
- No salary bar for this routeCanada has no single salary bar: the employer usually needs a positive LMIA. Pay at or above the provincial median wage + 20% (e.g. C$36.92/h in Ontario) puts it in the high-wage stream. Source: https://www.canada.ca/en/employment-social-development/services/foreign-workers/median-wage.html, rules effective 2026-07-17.
- Confirmed live todayWhen a source last listed this job as open.
Canada: Express Entry no longer awards ranking points for job offers (since 25 Mar 2025); a job offer still counts toward Federal Skilled Worker eligibility.
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Why not apply?
No register record and no sponsorship wording in the posting. Worth asking the employer before investing significant time.
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Sponsor Radar — Framestore INC
No government sponsor record covers this employer in this country.
Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Framestore INC →
About the role
Speculative application for October/November 2026 A multi Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema. Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character-based work; including clothing, hair, muscle, skin as well as any post-simulation sculpting and finaling. What you’ll do: • Create simulation rigs for characters and creatures using Maya,nCloth, nHair, and additional 3rd party and proprietary tools. (mid and senior level) • Execute shots using simulation rigs and deliver finished assets to the Lighting department. • Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom. (mid and senior level) • Be involved in the development of departmental tools and techniques. (mid and senior level) • Meet schedules and deadlines whilst maintaining the highest standards. • Present work for review to leads, supervisors, clients etc. Follow through with notes and feedback as required. • Have ongoing communication with production and leads regarding schedules and deadlines. • Continue to become familiar with new tools, software, data, and other related technology. • Work efficiently as part of a team, or independently, to complete assigned shots.