Jobs / United States / Take Two Interactive Software INC

Cinematic Technical Animator

Take Two Interactive Software INC · 🇺🇸 Massachusetts, USA

Sponsorship verdict

Sponsorship possible

One solid signal, not two — worth applying, and worth asking about sponsorship early.

  • Employer is on a government sponsor recordThe US Department of Labor certified 5 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest May 2026) — the step every H-1B hire needs first. USCIS also records 3 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
  • What Take Two Interactive Software INC paid sponsored hires in similar roles2 certified filings for “Technical Product Manager, Insights and Data Automation” (Data Scientists) in NY: $109k–$109k, median $109k. Most were filed at wage level II (100%) — 2 lottery entries, ≈31% projected selection odds for cap-subject employers. The pay stated here ($71,000) is below what this employer usually pays sponsored hires for this role. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).
  • Confirmed live todayWhen a source last listed this job as open.

US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).

A verdict summarises public evidence; it is not legal advice and never a guarantee — the employer and the immigration authority decide. Sign in to factor in where you can already work.

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Sponsor Radar — Take Two Interactive Software INC

5 H-1B filings certified since Oct 2025

The US Department of Labor certified 5 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest May 2026) — the step every H-1B hire needs first. USCIS also records 3 H-1B approvals in FY2023. Source: LCA disclosure data (US Department of Labor (OFLC)).

Past sponsorship or register membership never guarantees sponsorship for this vacancy or for you. Full Sponsor Radar for Take Two Interactive Software INC →

About the role

Who We Are: Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay. The Challenge: Ghost Story Games is seeking a talented Cinematic Animator to join us on Judas , the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its bold, creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to each player’s experience and offers a new approach to the art and storytelling of video games. Combine your love of scripting and storytelling and help us develop Judas’ dynamic, narrative-driven systems and content. What You’ll Take On: • Design extensible pipelines and tooling for cinematic and narrative content, enabling cross-disciplinary teams to deliver high-quality experiences with minimal engineering support. • Lead efforts involving animation blueprints, animation montages, level sequences, and blueprint scripting to support both gameplay and cinematic goals. • Provide technical direction for character animation integration and runtime control, focusing on improving emotional fidelity and storytelling impact. • Collaborate closely with audio, lighting, animation, and narrative design teams to build systems that unify presentation layers and enhance dramatic storytelling. • Drive performance optimization, reliability, and scalability of all cinematic systems to support long-term project goals and creative iteration. What You Bring: • 2+ years of development experience in the game industry with recent hands-on implementation experience. • Strong understanding of timing and pacing of narrative delivery. • Contributed to at least one shipped title recognized for its strong narrative and/or mission design. • Excellent communication, collaboration, and organizational skills. • Excellent visual scripting and/or programming skills. • Strong investigative and debugging skills. • Passion for narrative first-person shooters. What You Have: • Ability to work independently to diagnose and proactively resolve problems, while collaborating effectively with the animation team and cross-functional partners. • Ability to receive feedback and not only apply it but learn from it. • Ability to work within a schedule and deliver effectively to deadlines. • Experience with task/bug-tracking software and pipelines. • Experience with Perforce or similar version control software. The pay range for this position in Massachusetts at the start of employment is expected to be between $71,000 and $123,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, includ

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Source: Greenhouse (employer board) First seen: 2026-10-16 Last confirmed: 2026-10-16 How our data works → Report this job

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