Jobs / United States / Businessolver Com INC

Businessolver Com INC

Mobile UX/UI Design Intern (Work-from-Home)

Remote - United States · Remote · US only Posted today

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Skills this job asks for

UI designRecruitmentProduct managementiOSAndroidFigma

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Where you can work from

United States only

Based on the listing's location: Remote - United States.

The company's headquarters is not the same as where you may work from. Visa sponsorship only matters if you would relocate; see below.

Visa sponsorship, if you would relocate

Sponsorship verdict

Sponsorship possible

One solid signal, not two. Worth applying, and worth asking about sponsorship early.

  • Employer is on a government sponsor recordThe US Department of Labor certified 1 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first.
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area.
  • Confirmed live todayWhen a source last listed this job as open.
Details and sources
Employer is on a government sponsor record
The US Department of Labor certified 1 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. Source: LCA disclosure data (US Department of Labor (OFLC)).
No salary bar for this route
H-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.

US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).

A verdict summarises public evidence. It is not legal advice and never a guarantee: the employer and the immigration authority decide. Sign in to factor in where you can already work.

About the role

Since 1998, Businessolver has delivered market-changing benefits technology and services supported by an intrinsic responsiveness to client needs. The company creates client programs that maximize benefits program investment, minimize risk exposure, and engage employees with easy-to-use solutions and communication tools to assist them in making wise and cost-efficient benefits selections. Founded by HR professionals, Businessolver's unwavering service-oriented culture and secure SaaS platform provide measurable success in its mission to provide complete client delight. **Please be aware of recruitment scams. Businessolver does not make job offers outside of our official hiring process or request payment or sensitive personal information. You will never receive an offer of employment without meeting a hiring authority and having a "live" and face-to-face conversation.** About the role We are looking for a curious and motivated Product Design Intern to support the design of mobile experiences that help members understand and manage their benefits. You will work closely with Product Management, Engineering, UX, Research, Content, and other partners. With coaching and feedback, you will contribute to research, user flows, wireframes, prototypes, usability testing, visual design, and design documentation. This is an opportunity to gain practical experience designing mobile products in a complex benefits and healthcare-related environment. You will contribute to real product work and complete a focused project that can become a meaningful portfolio case study. What you’ll do • Learn our members, products, benefits domain, and mobile experience. • Review existing mobile journeys and identify usability or comprehension opportunities. • Support customer research, stakeholder interviews, competitive reviews, and usability testing. • Create user flows, wireframes, prototypes, and high-fidelity designs under guidance. • Explore mobile experiences for iOS and Android while learning relevant platform conventions. • Help identify important states and edge cases, including loading, empty, error, authentication, and permissions states. • Participate in design critiques and share work early for feedback. • Collaborate with Product Managers and Engineers to understand user needs, business goals, and technical constraints. • Support design documentation, reusable patterns, and design-system updates. • Review implemented designs with the team and help identify opportunities to improve quality. • Complete a defined mobile design project from problem understanding through recommendation, prototype, testing, or launch support. • Present your work, decisions, learnings, and next steps to the team. What you’ll learn • How product design operates within a cross-functional team. • How to turn complex member needs into clear mobile experiences. • How research and usability testing inform design decisions. • How to design flows, states, and interactions—not just individual screens. • How mobile designs move from concept to implementation. • How accessibility, privacy, trust, and clarity affect benefits-related experiences. • How to communicate design rationale and incorporate feedback. What we’re looking for • Currently pursuing a degree in interaction design, UX, product design, graphic design, human-computer interaction, psychology, computer science, or a related field—or equivalent experience. • A portfolio or work sample showing design thinking. Academic, personal, volunteer, or freelance projects are welcome. • Familiarity with Figma or a similar design tool. • Interest in mobile app design and digital products. • Basic understanding of user flows, wireframing, prototyping, or usability testing. • Strong curiosity and will

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