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Intel Corporation

Senior Unreal Engine Developer Technology Engineer

US, California, Folsom Posted today

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Sponsorship verdict

Sponsorship possible

One solid signal, not two. Worth applying, and worth asking about sponsorship early.

  • Employer is on a government sponsor recordThe US Department of Labor certified 1,731 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first.
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area.
  • What Intel Corporation paid sponsored hires in similar roles211 certified filings for “Component Design Engineer” (Electronics Engineers, Except Computer) in CA: $125k–$167k, median $142k.
  • Confirmed live todayWhen a source last listed this job as open.
Details and sources
Employer is on a government sponsor record
The US Department of Labor certified 1,731 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. Source: LCA disclosure data (US Department of Labor (OFLC)).
No salary bar for this route
H-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
What Intel Corporation paid sponsored hires in similar roles
211 certified filings for “Component Design Engineer” (Electronics Engineers, Except Computer) in CA: $125k–$167k, median $142k. Most were filed at wage level III (43%) — 3 lottery entries, ≈46% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).

US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).

A verdict summarises public evidence. It is not legal advice and never a guarantee: the employer and the immigration authority decide. Sign in to factor in where you can already work.

About the role

Job Details: Job Description: The Role Overview Intel's Developer Technology Engineering team is seeking a Senior Unreal Engine Developer Technology Engineer to help optimize and enable next-generation real-time graphics applications on Intel platforms. In this role, you will partner directly with game developers, industry partners, engine developers, graphics architects, and software engineering teams to analyze workloads, solve complex performance challenges, and influence graphics technology adoption across the ecosystem. This position combines deep technical expertise in graphics and Unreal Engine with the ability to collaborate across multiple organizations, influence technical direction, and deliver measurable impact for Intel, developers, and customers. What You’ll Do   Key responsibilities will include but not limited to: • Analyze, profile, debug, and optimize Unreal Engine applications across Intel CPU and GPU platforms. • Investigate graphics, rendering, threading, memory, and system-level performance bottlenecks and drive optimization solutions. • Collaborate with game studios, software developers, and industry partners to improve application performance and user experience. • Work closely with graphics architecture, compiler, driver, and software engineering teams to identify opportunities for platform improvements. • Develop tools, samples, proof-of-concepts, and technical guidance that enable developers to maximize performance on Intel platforms. • Lead complex technical investigations involving Unreal Engine rendering technologies and graphics workloads. • Influence product direction and engineering decisions through data-driven analysis and customer insights. • Serve as a technical subject matter expert for Unreal Engine optimization and graphics performance. • Represent Intel in technical discussions, partner engagements, and industry events when appropriate. • Provide feedback to internal teams on emerging graphics trends, developer needs, and ecosystem opportunities. Behavioral Traits that we are looking for: • Technical leadership through expertise and influence. • Strong analytical and problem-solving skills. • Ownership and accountability for results. • Ability to navigate ambiguity and drive execution. • Strong collaboration and partnership skills. • Clear and effective communication with technical and non-technical audiences. • Customer and developer-first mindset. Intel invests in our people and offers a complete and competitive package of benefits employees and their families through every stage of life.  •  See  Intel Benefits  for more details.  Qualifications: You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.  Note: For information on Intel’s immigration sponsorship guidelines, please see Intel U.S. Immigration Sponsorship Information   Minimum Qualifications and Experience: Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related technical discipline. You must have 5+ years of experience in the following: • Software engineering, graphics engineering, game engine development, performance engineering, or related fields. • Experience developing software using C++. • Experience working with Unreal Engine. • Experience profiling, debugging, optimizing, or tuning software performance. • Experience with graphics rendering technologies, game engines, GPU software, or real-time visualization systems.   Preferred Qualifications and Experience: • Experience with DirectX 12, Vulkan, Metal, or modern graphics APIs. • Experience with Unreal Engine rendering tech

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