Jobs / Canada / People Can Fly UK LTD

People Can Fly UK LTD

Animateur technique senior / Senior Technical Animator

Montréal, QC, CA (Remote) · Remote · Canada only Posted today

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Skills this job asks for

RecruitmentPythonCommunicationEnglish

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Where you can work from

Canada only

Based on the listing's location: Montréal, QC, CA (Remote).

The company's headquarters is not the same as where you may work from. Visa sponsorship only matters if you would relocate; see below.

Visa sponsorship, if you would relocate

Sponsorship verdict

No sponsorship evidence yet

No government record and no wording either way. Not a refusal: ask the recruiter.

  • No government sponsor record hereNo government sponsor record covers this employer in this country.
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • No salary bar for this routeCanada has no single salary bar: the employer usually needs a positive LMIA.
  • Confirmed live todayWhen a source last listed this job as open.
Details and sources
No salary bar for this route
Canada has no single salary bar: the employer usually needs a positive LMIA. Pay at or above the provincial median wage + 20% (e.g. C$36.92/h in Ontario) puts it in the high-wage stream. Source: https://www.canada.ca/en/employment-social-development/services/foreign-workers/median-wage.html, rules effective 2026-07-17.

Canada: Express Entry no longer awards ranking points for job offers (since 25 Mar 2025); a job offer still counts toward Federal Skilled Worker eligibility.

A verdict summarises public evidence. It is not legal advice and never a guarantee: the employer and the immigration authority decide. Sign in to factor in where you can already work.

Before you apply

Sponsorship unknown

No register record and no sponsorship wording in the posting. Worth asking the employer before investing significant time.

These come from the posting’s own wording. Read the original listing to confirm. See better-fit alternatives →

About the role

• Establish and maintain the production and software pipeline and meet deadlines in collaboration with the Lead. • Creating high quality characters, creatures and props rigging and skinning suitable technically to project the desired universe. • Autonomously Implementing rigging for characters in Maya including cloth, physics and hair setups. • Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets. • Create new riggings • Create retargeting systems/tools for old rigging to new rigging. • Share ownership of pipeline tools and working with engine and project leads on continuous improvement of those engine tools. • Support the team regarding the technical ownership of the team’s output in providing clean assets or code within established systems and requirements. • Providing R&D projects, pipeline and workflow improvements and proceeding with post-mortems and its implementation. • Tackle the most technically difficult bugfixing efforts. • Sharing knowledge with less experienced peers. • Occasionally support the team in recruitment projects with HR collaboration. • Occasionally support new hires onboarding process. Description de poste • Mettre en place et assurer le bon fonctionnement du processus de production et de développement logiciel, et respecter les délais en collaboration avec le responsable. • Création de gréements et d'habillages de haute qualité pour les personnages, les créatures et les accessoires, adaptés techniquement au projet afin de restituer l'univers souhaité. • Mise en place autonome du montage des personnages dans Maya, y compris les configurations relatives aux textiles, à la physique et aux cheveux. • Travailler en étroite collaboration avec les modeleurs 3D et les animateurs afin d'assurer un pipeline de développement harmonieux et de fournir des actifs de haute qualité. • Créer de nouveaux gréements. • Créer des systèmes/outils de réorientation permettant de passer d'un ancien système de gréement à un nouveau. • Partager la responsabilité des outils du processus et collaborer avec les responsables des moteurs et des projets afin d'améliorer en permanence ces outils. • Assister l'équipe en matière de responsabilité technique sur les livrables de l'équipe, en fournissant des ressources ou du code de qualité dans le respect des systèmes et des exigences définis. • Mener à bien des projets de recherche et développement, apporter des améliorations au processus et au flux de travail, et procéder à des analyses rétrospectives ainsi qu'à leur mise en pratique. • Adoptez les tâches de correction de bogues les plus complexes sur le plan technique. • Partager ses connaissances avec des collègues moins chevronnés. • Apporter occasionnellement son aide à l'équipe dans le cadre de projets de recrutement, en collaboration avec les RH. • Soutenir occasionnellement le processus d'intégration des nouveaux employés • 5+ years of experience in Technical Animation or similar • Involved in the production cycle of at least 2 titles • Strong experience with Python code. • Knowledge of Houdini • Excellent communication skills with the ability to clearly provide technical feedback into the tasks, rigs, toolsets and documentation. • Expert knowledge of Maya, specializing in rigging/skinning. • Expert understanding of anatomy and character movement. • Knowledge of facial rigs for games, television or film. • Strong knowledge of topology requirements for old and new 3D models. • Experience in physics simulation on cloth, hair and other physics items. • Knowledge of current and future technology and trends in video games. • Familiarity with Maya art export/production pipelines including notably character/animation related features. • Self

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