Jobs / United States / Doordash INC

Doordash INC

Studio Central Product Designer

San Francisco, CA; Seattle, WA; New York, NY Posted today

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Skills this job asks for

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Sponsorship verdict

Sponsorship possible

One solid signal, not two. Worth applying, and worth asking about sponsorship early.

  • Employer is on a government sponsor recordThe US Department of Labor certified 396 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first.
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • No salary bar for this routeH-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area.
  • What Doordash INC paid sponsored hires in similar roles3 certified filings for “Senior Product Designer” (Web and Digital Interface Designers) in CA: $175k–$260k, median $187k.
  • Confirmed live todayWhen a source last listed this job as open.
Details and sources
Employer is on a government sponsor record
The US Department of Labor certified 396 H-1B/E-3 labor condition applications for this employer between Oct 2025 and Jun 2026 (latest Jun 2026) — the step every H-1B hire needs first. Source: LCA disclosure data (US Department of Labor (OFLC)).
No salary bar for this route
H-1B has no fixed salary bar: the employer must pay at least the prevailing wage for the role and area. Cap-subject employers enter a lottery weighted by wage level. Source: https://www.federalregister.gov/documents/2025/12/29/2025-23853/weighted-selection-process-for-registrants-and-petitioners-seeking-to-file-cap-subject-h-1b, rules effective 2026-02-27.
What Doordash INC paid sponsored hires in similar roles
3 certified filings for “Senior Product Designer” (Web and Digital Interface Designers) in CA: $175k–$260k, median $187k. Most were filed at wage level IV (67%) — 4 lottery entries, ≈61% projected selection odds for cap-subject employers. Source: US Department of Labor LCA disclosure data (Oct 2025 – Jun 2026).

US H-1B: cap-subject employers enter a lottery weighted by wage level — Level I gets 1 entry, Level IV gets 4 (DHS projected selection odds ≈15% at Level I to ≈61% at Level IV). Universities and non-profit research employers are cap-exempt. The $100,000 fee for new petitions from abroad is currently blocked by a court order (appeal pending).

A verdict summarises public evidence. It is not legal advice and never a guarantee: the employer and the immigration authority decide. Sign in to factor in where you can already work.

About the role

About the Role At DoorDash we are redefining what it means to be a designer. We are building toward a team of makers, builders, and doers. Between 2005 and 2015, "web designer" became "product designer" and the scope widened. The same shift is happening now, as LLMs expand that scope again, toward strategy on one end and direct execution on the other. As a Staff Visual Designer, you'll practice this build-first way of working with real autonomy: using AI-native tools and code to move from idea to shipped work quickly, and owning craft decisions end to end rather than checking each one against a brief. You'll join Studio Central, a net-new Product Design team sitting at the intersection of product, brand, and innovation. Studio Central is a global team within Studio, DoorDash's Product Design organization, supporting DoorDash, Wolt, Deliveroo, and 7Rooms. We own how brand shows up in the product experience, partnering closely with Marketing and Product teams to shape cohesive, high-quality work and to help define the foundations, vision, and future state of design across our portfolio. Our work spans major brand moments, merchandising, and the systems that connect it all. Studio Central's systems and standards are still being built, and everyone building here, regardless of level, has real input into what they become. You'll have full ownership over your own craft and projects, and a real voice in the standards, rituals, and craft bar the whole team ends up working from, not reacting to a framework someone else already finished, but helping shape it as it forms. We operate in a hybrid working model, 1-2 days out of one of our Design Hubs, the rest working from home. Your primary impact is craft and output: shipping high-quality, on-brand work across the campaigns, seasonal moments, and merchandising pushes Studio Central owns, with less oversight than earlier-career roles and more responsibility for getting it right yourself. Your secondary impact is revenue, in the same way: the work you ship well, and the craft feedback you give to the designers around you, is part of what raises the expression bar across DoorDash, Wolt, Deliveroo, and 7Rooms as a whole. You're excited about this opportunity because you will... • Own end-to-end visual craft on brand moments, campaigns, and merchandising pushes, from concept through shipped, production-ready work, with less oversight than earlier-career roles • Mentor other designers as needed, sharing craft feedback and helping them build range, without formal authority over their work • Help build and pressure-test the design systems, component libraries, and AI-powered tooling as a team, whether that's proposing the first version or stress-testing someone else's, and speak up early rather than reacting to a finished one • Practice influencing without authority: bring a strong point of view into rooms with Product, Marketing, and creative stakeholders, and back it up with working prototypes rather than title • Build real range across the full workflow, from rough concept to production-ready execution, and hand off cleanly to engineering so nothing gets lost in translation We're excited about you because you have... • A portfolio that shows strong, considered visual craft, systems thinking, or brand work at a senior level, even if you haven't yet led an org-wide initiative • Comfort moving between art-direction tools like Figma and Illustrator and shipping in code, or you're closing that gap quickly • A habit of treating a new tool or technique as an experiment worth running, not a decision you need to get right the first time, you'll ship a handful of rough attempts in something you picked up last week before you'd sit through a training on it • Experience giving craft feedback t

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