Jobs / United Kingdom / Genesis

Genesis

ML Compiler & System

London Posted today

View original listing ↗ Tailor my CV first Source: Arbeitnow

Listed on Arbeitnow: the application continues on their site, which links to the employer. Optional: we can tailor a CV and cover letter for this job from your real experience first (the first one is free).

Skills this job asks for

Machine learningTranslationPythonProduct managementPyTorch

Add your CV (free) to see which of these your CV is missing.

Sponsorship verdict

No sponsorship evidence yet

No government record and no wording either way. Not a refusal: ask the recruiter.

  • No government sponsor record hereThis employer posted directly and does not match a government sponsor register.
  • The posting doesn’t mention sponsorshipSilence isn’t a refusal — ask the recruiter before investing much time.
  • Can’t check pay against the visa rulesNo salary stated. UK Skilled Worker visa needs at least £41,700 a year (new-entrant (under 26, recent Student/Graduate visa) or STEM PhD: £33,400).
  • Confirmed live todayWhen a source last listed this job as open.
Details and sources
Can’t check pay against the visa rules
No salary stated. UK Skilled Worker visa needs at least £41,700 a year (new-entrant (under 26, recent Student/Graduate visa) or STEM PhD: £33,400). Source: https://www.gov.uk/skilled-worker-visa/when-you-can-be-paid-less, rules effective 2025-07-22.

A verdict summarises public evidence. It is not legal advice and never a guarantee: the employer and the immigration authority decide. Sign in to factor in where you can already work.

Before you apply

Sponsorship unknown

No register record and no sponsorship wording in the posting. Worth asking the employer before investing significant time.

These come from the posting’s own wording. Read the original listing to confirm. See better-fit alternatives →

About the role

What Quadrants is Quadrants is an open-source translation layer that turns ordinary Python into optimized machine code at runtime, across CPU (Arm64, x86) and GPU (AMDGPU, CUDA, Metal, Vulkan) backends. CUDA is the primary target, with x86 the strong runner-up, especially for real-time simulation. The others drive adoption and support fast prototyping for research. The ambition is explicit: build the best “Python compiler” in the world for physics and performance-critical numerical computing. We are fully committed to it, and we intend to beat leading alternatives like Nvidia Warp, Numba, or Triton. It’s a standalone project with its own roadmap, built in the open. Genesis, our physics simulator, is its first and top-priority user, the source of its hardest workloads and its benchmarks. But Quadrants is general-purpose infrastructure for anyone writing performance-critical numerical Python, not an internal tool that happens to be public. The bet: high-performance code should feel natural to write. Engineers write plain Python in a NumPy or PyTorch style, and Quadrants makes it fast.   The role You own Quadrants end to end: the API, the IR and lowering, the optimization passes, the numerical primitives, and the roadmap. Our ultimate objective: engineers write for readability and maintainability, never for performance. They write the version of an algorithm they are most comfortable with, and Quadrants rebuilds it into kernels that run as if an expert had hand-tuned them. Performance is the compiler’s job, not theirs. Getting there is a frontier problem, part research and part engineering, and we intend to define the state of the art on it, relentlessly pushing the limit further. It calls for two things at once: the low-level GPU and compiler skill to make a single kernel optimal, and the ability to keep the whole system coherent as it grows. The core tradeoff is settled: usability comes first. When usability and performance collide, usability wins, unless the cost is severe. We will limit what the system supports to go fast (static shapes and fixed-size allocation baked into kernels, say), but never the convenience of the API itself. Experts who want maximum performance and full control over the generated code get lower-level escape hatches, down to inline assembly, C, or PTX.   What you’ll own • API & authoring experience. The surface that physics and numerical-computing engineers write against, and, as an open-source library, the product’s face to the world. Idiomatic, natural to Python users, never a separate language bolted onto Python. Clean decorators, legible constraints, sharp errors, real escape hatches. • IR, lowering & backends. A stable IR that lowers to multiple backends, with room to grow and the door kept open for differentiable simulation. Today the computation graph is expressed through Quadrants’ own constructs. Recovering it automatically from ordinary Python is hard, and a long-term goal rather than today’s reality. • Optimization. Turn naive code into strong execution plans: vectorization, register and shared-memory usage, barriers and atomics, cooperative threading, dead-buffer and redundant-traffic elimination, dropping needless synchronization. Move low-level optimization off users and into the platform. • Primitives. Cholesky, eigendecomposition, matmul, reductions, solver kernels. Each owned with its correctness, benchmarks, and regression tracking. • Watching Genesis and the compiler together. Hunt for performance wins on both sides, in Genesis and in Quadrants itself. Propose API changes that cut duplication, improve readability, and reduce platform-specific special-casing. Less to maintain, more that simply works. • The project as a product. Benchmark real workloads, track performance over time, c

View original listing ↗